Endurance determines how many [[HP]] you have, your stamina, and how quickly you regain those hit points after being injuredexpending them.
Each point of endurance adds a few HP to the torso and a smaller number to the head, groin and each limb. This only applies to natural [[Human Flesh|fleshy]] limbs, not inorganic [[Cheats and Exploits|Articifial Limbsartificial limbs]].
The player character is always generated with 10 End which results in 37 HP; making it the only [[attribute]] that has a constant value for each new character rather than a random number between 7 and 13. However, Endurance can be decreased to 9 or lower in-game by e.g. contaminated [[Fountains|fountain]] water.
== Increasing Uses ==*Increases the HP of all your bodyparts (primarily the torso)*Increases the rate at which your HP is naturally restored over time*Increases your [[stamina]]*Increases the strength of a limb when it is wielded as a weapon (uses the endurance ==value from the source creature)*Slightly increases your unarmed damage without gloves equipped*Reduces your chance of contracting [[leprosy]]*Reduces the chance of randomly losing a bodypart when infected with [[leprosy]]
=== Training ===
The following actions will train your endurance:
*Eating [[school food]] (1/3 chance to gain attribute points, based on amount of school food consumed)
*Having leprosy (-25xp per tick)
=== Items ===
Wearing a [[body armor|body armor of great health]] will increase endurance, with each point of enchantment resulting in a +1 bonus to endurance.