415 bytes added
, 23:39, 2 August 2014
Roundness is an item value used to determine its capacity to block incoming attacks.<br>
In general the higher an item's roundness and size is, the better it is at blocking attacks. If the item is a [[Shields|shield]] it gains an additional bonus.
<pre>
long item::GetBlockModifier() const
{
if(!IsShield(0))
return GetSize() * GetRoundness() << 1;
else
return GetSize() * GetRoundness() << 2;
}
</pre>