360 bytes added
, 08:18, 12 August 2014
Force is a variable used only to determine how far an item is [[Throwing|thrown]] with the (t)hrow command. Force is equivalent to the entity's current ASTR.
<pre>void character::ThrowItem(int Direction, item* ToBeThrown)
{
if(Direction > 7)
ABORT("Throw in TOO odd direction...");
ToBeThrown->Fly(this, Direction, GetAttribute(ARM_STRENGTH));
}</pre>