= Color key =
{| class="wikitable" style="text-align: center; color: blackwhite; background-color: #ffffffblack; width: 60%;" cellpadding="10"
| colspan="3" | '''Development color key'''
|-
These plans were determined by the J_Kahvi and the IVAN community at the first IvanCon:
{| class="wikitable" style="text-align: left; color: black#ff8000; background-color: #ffffffblack; width: 8560%;" cellpadding="10"| colspan="21" | '''Development color keyIvanCon plans '''
|-
| style="width: 10%; background-color: #ffcc99ffff00;"|Section'''Player mood system with HUD graphics for facial expressions (like DooM)'''| style="width: 33%; background-color: #ffffcc;"|Subsection| style="width: 33%; background-color: white#ff00ff;"|Future goal* Graphics are ready (Ernomouse has them)
|-
| style="width: 33%; background-color: #ffc0ffwhite;"|Partially Done| style="width: 33%; background* Various levels of panic (morale paniced <-color: #cedff2;"|> psycho)Done, Next Release* Berzerk mood| style="width: 33%; background-color: #c0ffc0;"|* Animated face of the playerDone* when high on mushroom, Releasednew face* One for every mood
|}
* Player mood system with HUD graphics for facial expressions (like DooM)