Core values must be defined in every individual material's entry - they do not default to a set value.
'''StrengthValueAttachedGod''' - increases weapon damage, item durability, and resistance the [[gods|god]] the material is attached to physical damage for armor. Gods are more pleased by offered items that are made of their materials.'''Color''' - the color of the material in RGB values.<br>
'''ConsumeType''' - determines which characters are able to [[eating|eat]] the material.<br>
'''Density''' - influences the weight of anything made of the material (multiplied by volume)<br>
'''Color''' - the color of the material in RGB values.<br>
'''NameStem''' - the material's name (e.g. "granite")<br>
'''AttachedGodStrengthValue''' - the [[gods|god]] the material is attached increases weapon damage, item durability, and resistance tophysical damage for armor. Gods are more pleased by offered items that are made of their materials.<br>
== Basic ==