The Cathedral of Attnam

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== General ==
Zombies are lumbering, reanimated corpses. They are very prevalent throughout the world of IVAN and can be encountered as early as the first floor of the Underwater tunnel.
Zombies are very tenacious, they can continue to attack even when dismembered. A zombie will attach the lost limbs, including heads, of other humanoid creatures it encounters[[File:ZombieFull.png]]''"Need brain but you too stoopid!"''
Zombies may also wield some weapons are lumbering reanimated [[corpse]]s who are very prevalent throughout the dungeons and other equipmentcan be encountered as early as in the [[Underwater Tunnels]]. They are extremely tenacious and will continue to attack until slain (again), even when dismembered. Furthermore, they can reattach any lost limb, increasing including their potencyhead, and will happily continue their unlife until either their torso or groin are destroyed. Any humanoid body part lying on the ground is eligible for a zombie to use as a substitute for its own lost limb, leading to such monstrosities as kobold zombie with an [[orc]]ish arm and the head of a [[Mistress]]. However, they cannot make any use of [[Cheats and Exploits#Artificial Limbs|inorganic limbs]].
Zombie flesh is spoiledZombies may sometimes equip [[weapon]]s or [[armor]] they find around the dungeon, you should not consume it or any of slightly increasing their severed limbspotency.
== Necromancy ==Beware that zombie flesh is [[Leprosy|dangerously rotten]] and you should never consume it. The [[Disease]]s they carry are one of the biggest threats associated, as they can rarely transmit it by biting you. A nasty way to cripple the defenses of [[Attnam]] is to lead a group of infected zombies into the town and set them loose; just be sure to heal yourself afterwards.
Zombies can be generated via necromancyare a kind of [[derived undead]] - that means their [[attribute]]s are not given, they rather inherit them from the [[Monsters|monster]] they were in life. Necromancers can generate Thus, [[kobold]] zombies, and if they are present you nearly harmless while [[orc]] officer zombie will often have to kill the necromancer to stop the flow of zombies.. These necromancers prove to be a problem in large areas where they may be difficult tear weaker characters to findshreds.
Level 6 of == Making Friends with the Gloomy Cave focuses on undead, and there are a prodgious amount of them here. This is a large, one room floor where undead and necromancers will attack you from all sides. The necromancers will often create zombies, and it may do so from humanoid pets you carried into the floor with you.Dead ==
You Zombies can create zombies individually with a wand of be created via necromancy. Use [[Necromancer]]s can raise dead and if they are present on any floor, you will likelz have to kill the wand on a corpse necromancer first to stop eternal reanimation of zombies. These necromancers prove to be a fallen humanoid creature and it will raise problem in large areas where they may be difficult to find, such as a zombiethe special Zombie Level on the [[Gloomy Caves|GC 6]] which focuses on undead. This There is a method prodgious amount of gaining both zombies as petsand necromancers here. If you want to truly revive It is a fallen creature, however, single big room where you will need to use a wand of resurrectionbe attacked from all sides with necromancers reanimating the zombies and summoning [[Skeleton]]s.
There is another roundabout way You can create your own zombies with the [[Wands|wand of necromancy - tame a proper necromancer]]. Zombies raised by friendly necromancers will automatically be friendly to you. But beware: while having Use the wand on a horde corpse of undead warriors on your side can be useful in some circumstances, any humanoid creature and it can also be will raise as a royal pain. A newly-raised zombie does not 'know' most orders and cannot be ''given'' certain orders in the first place if it lacks a head. So unless If you go around playing Drill Sergeant want to every single friendly zombietruly revive a fallen creature, they'll wear and wield whatever they come acrosshowever, follow you in crowds and generally make nuisances will need to use a wand of themselvesresurrection.
== Disease ==There is another roundabout way of necromancy - [[Pets|tame]] a proper necromancer. Zombies raised by friendly necromancers will automatically be friendly to you. But beware! While having a horde of undead warriors on your side can be useful in some circumstances, it can also be a royal pain. A newly-raised zombie does not know most orders and cannot be given any if it lacks a head. So unless you go around playing Drill Sergeant to every single friendly zombie, they'll wear and wield whatever they come across, follow you in crowds and generally make nuisances of themselves.
One of == Stats ==Statistics are given for the biggest threats associated with standard zombies ("Zombie") rather than derived zombies in IVAN is that . Zombies created as a result of [[leprosy]]necromancy will have wildly varying stats. If you <br>Zombies are "feeling very ill" during or also spawned with a variety of missing limbs and their body parts will slowly rot away. Therefore the following stats only apply to a fight zombie with a zombie, you've likely caught the diseaseall available limbs.
A nasty way to cripple the defenses of {{Monster-pic|img=ZombieFull.png|name=Zombie|type=|astr=12|lstr=12|dex=3|agi=4|end=10|per=12|int=3|wis=3|cha=3|size=100|hp=Variable|random=75|equipment=* None.|able= [[Eating]], [Attnam[Kicking]] is to lead a group of infected friendly zombies into town and set them loose; just be sure to heal yourself afterwords. , Can reattach heads |state= [[Leprosy]]}}
[[Category:Monsters]]
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