Difference between revisions of "Masochist"

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IsMasochist is a char.dat script tag that designates the character as a masochist. Allied masochist characters can be punished by the player so long as the player is wielding a sadist weapon (belt, whip, [[banana]], banana peel, broken bottle, [[nut]], bodypart). Players can also kick masochist allies with no penalty, as long as they have "be nice to pets" disabled in the options menu.
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IsMasochist is a char.dat script tag that designates the character as a masochist. Allied masochist characters can be punished by the player so long as the player is wielding a sadist weapon (belt, whip, [[banana]], banana peel, broken bottle, [[nut]], bodypart). Players can also kick masochist allies with no penalty.<br>
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You cannot engage in sadism if "be nice to pets" is enabled in the options menu.
  
 
[[Sadist]]s will occasionally attack friendly masochists for fun.
 
[[Sadist]]s will occasionally attack friendly masochists for fun.

Latest revision as of 11:41, 8 March 2016

Coding: This article contains code which is for experienced users only, and may reveal game secrets


IsMasochist is a char.dat script tag that designates the character as a masochist. Allied masochist characters can be punished by the player so long as the player is wielding a sadist weapon (belt, whip, banana, banana peel, broken bottle, nut, bodypart). Players can also kick masochist allies with no penalty.
You cannot engage in sadism if "be nice to pets" is enabled in the options menu.

Sadists will occasionally attack friendly masochists for fun.

      if(Pets == 1)
      {
	if(IsPlayer() && !ivanconfig::GetBeNice()
	   && Pet[0]->IsMasochist() && HasSadistAttackMode()
	   && game::TruthQuestion("Do you want to punish " + Pet[0]->GetObjectPronoun() + "? [y/N]"))
	  return Hit(Pet[0], PetPos[0], Direction, SADIST_HIT);
	else
	  return (Important
		  && (CanMoveOn(MoveToSquare[0])
		      || (IsPlayer()
			  && game::GoThroughWallsCheatIsActive()))
		  && Displace(Pet[0]));
    }

Masochists