Difference between revisions of "Roundness"
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Roundness is an item value used to determine its capacity to block incoming attacks.<br> | Roundness is an item value used to determine its capacity to block incoming attacks.<br> |
Revision as of 22:01, 23 September 2014
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
Coding: This article contains code which is for experienced users only, and may reveal game secrets
Roundness is an item value used to determine its capacity to block incoming attacks.
In general the higher an item's roundness and size is, the better it is at blocking attacks. If the item is a shield it gains an additional bonus.
long item::GetBlockModifier() const { if(!IsShield(0)) return GetSize() * GetRoundness() << 1; else return GetSize() * GetRoundness() << 2; }