Difference between revisions of "Roundness"
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Roundness is an item value used to determine its capacity to block incoming attacks.<br> | Roundness is an item value used to determine its capacity to block incoming attacks.<br> | ||
− | In general the higher an item's roundness and size is, the better it is at blocking attacks. If the item is a [[Shields|shield]] | + | In general the higher an item's roundness and size is, the better it is at blocking attacks. If the item is a [[Shields|shield]] its blocking potential is doubled. |
<pre> | <pre> |
Revision as of 00:21, 3 August 2014
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
Roundness is an item value used to determine its capacity to block incoming attacks.
In general the higher an item's roundness and size is, the better it is at blocking attacks. If the item is a shield its blocking potential is doubled.
long item::GetBlockModifier() const { if(!IsShield(0)) return GetSize() * GetRoundness() << 1; else return GetSize() * GetRoundness() << 2; }