Difference between revisions of "Flail"
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Line 4: | Line 4: | ||
FormModifier = 75; | FormModifier = 75; | ||
DefaultSize = 60; | DefaultSize = 60; | ||
− | DefaultMainVolume = | + | DefaultMainVolume = 400; |
− | DefaultSecondaryVolume = | + | DefaultSecondaryVolume = 200; |
BitmapPos = 48, 384; | BitmapPos = 48, 384; | ||
− | Possibility = | + | Possibility = 130; |
WeaponCategory = BLUNT_WEAPONS; | WeaponCategory = BLUNT_WEAPONS; | ||
NameSingular = "flail"; | NameSingular = "flail"; | ||
Line 22: | Line 22: | ||
Config BROKEN|FLAIL; | Config BROKEN|FLAIL; | ||
{ | { | ||
− | Possibility = | + | Possibility = 13; |
BitmapPos = 64, 384; | BitmapPos = 64, 384; | ||
WieldedBitmapPos = 160, 384; | WieldedBitmapPos = 160, 384; |
Revision as of 16:57, 31 January 2007
Config FLAIL; { StrengthModifier = 110; FormModifier = 75; DefaultSize = 60; DefaultMainVolume = 400; DefaultSecondaryVolume = 200; BitmapPos = 48, 384; Possibility = 130; WeaponCategory = BLUNT_WEAPONS; NameSingular = "flail"; MainMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } SecondaryMaterialConfig == FIR_WOOD; MaterialConfigChances = { 6, 2000, 1000, 100, 25, 25, 5; } Roundness = 25; /* we count the handle, too */ IsTwoHanded = false; AttachedGod = CRUENTUS; WieldedBitmapPos = 160, 384; EnchantmentPlusChance = 10; }
Config BROKEN|FLAIL; { Possibility = 13; BitmapPos = 64, 384; WieldedBitmapPos = 160, 384; MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; } MaterialConfigChances = { 4, 250, 25, 25, 5; } EnchantmentPlusChance = 20; }
Ask me for the new wielded -picture. -Ernomouse