Difference between revisions of "Enormous"
m |
m (links fixed) |
||
(One intermediate revision by the same user not shown) | |||
Line 14: | Line 14: | ||
*[[Ivan]] | *[[Ivan]] | ||
*[[Mammoth]] | *[[Mammoth]] | ||
− | *[[Two-headed moose]] | + | *[[Two-Headed Moose|Two-headed moose]] |
− | *[[Ur- | + | *[[Ur-Khan]] the orc marshal |
<pre> | <pre> |
Latest revision as of 00:55, 23 July 2015
Coding: This article contains code which is for experienced users only, and may reveal game secrets
IsEnormous is a script tag found within char.dat. It is only used to immediately state that a character cannot be "transparent" - this means the player cannot see terrain behind the character if the character is blocking their line of sight. Basically think of it as the monster being so big, it is impossible to see what is behind it as it is taking up so much space. Any further implications are unknown and unimplemented.
An enormous character blocks line of sight as if it were actually a wall. However, an enormous character ceases to block line of sight if it is either composed of a transparent material (e.g. glass) or is currently invisible.
Current enormous characters:
- Buffalo
- Cave bears and polar bears
- Giant carnivorous plant
- Giant frog
- Golem
- Huang Ming Pong
- Ivan
- Mammoth
- Two-headed moose
- Ur-Khan the orc marshal
truth character::IsTransparent() const { return !IsEnormous() || GetTorso()->GetMainMaterial()->IsTransparent() || StateIsActivated(INVISIBLE); }