Difference between revisions of "Roundness"
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Roundness is an item value used to determine its capacity to block incoming attacks.<br> | Roundness is an item value used to determine its capacity to block incoming attacks.<br> | ||
− | In general the higher an item's roundness and size is, the better it is at blocking attacks. If the item is a [[Shields|shield]] | + | In general the higher an item's roundness and size is, the better it is at blocking attacks. If the item is a [[Shields|shield]] its block modifier is doubled. |
<pre> | <pre> |
Latest revision as of 22:03, 23 September 2014
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
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Roundness is an item value used to determine its capacity to block incoming attacks.
In general the higher an item's roundness and size is, the better it is at blocking attacks. If the item is a shield its block modifier is doubled.
long item::GetBlockModifier() const { if(!IsShield(0)) return GetSize() * GetRoundness() << 1; else return GetSize() * GetRoundness() << 2; }