==General==
* Hidden items, weapons and attributes for certain character names. For instance naming your player after an infamous dictator gives you a way-high Charisma - and an Int of 3.
* The ability to set off the thaumic bomb, triggering a massive explosion sound effect, a unique mushroom-cloud screen, and a message that you blew up half the continent. Game ends with a score multiplier of 0.
** If someone's willing to make a picture of the mushroom cloud, I'm putting this in immediately. :) -- [[User:Red kangaroo|Red kangaroo]] ([[User talk:Red kangaroo|talk]]) 20:27, 10 April 2020 (UTC)
*** What resolution? Color or black/white like the loading screen with IVAN and his bunny?
**** Black and white with similar resolution to the [https://github.com/Attnam/ivan/blob/master/Graphics/Enner.png Enner/Ivan loading screens] would be ideal, to keep everything true to the same design. -- [[User:Red kangaroo|Red kangaroo]] ([[User talk:Red kangaroo|talk]]) 12:09, 14 April 2020 (UTC)
***** Something like this? https://imgur.com/a/lFORMnN
*It's annoying not to be able to rest when panicked. You should be able to rest while panicked if you find a corner or dead end to hide in.
* Non-humanoid undead.
*PuppyPuppies, wolvewolves, jackal..jackals, etc. should be attracted by blood .
*Dogs grow into war dogs, and breed like mutant rabbits. Kenny could become pack leader instead of lunch.
* Carnivorous plants (CP) should eat any animals that come close to them and grow bigger. eg CP eats magpie becomes greater CP, geater CP eats adult bunny/kobold becomes giant CP.
* mortifer Mortifer should have sharks since valpurus Valpurus has dolphins
==Materials==
==Items==
* magic Magic 8-ball
*New ring enchantments: "Vigor" (unlimited stamina), "Calmness" (cannot be panicked), and "Steadfast" (cannot be pushed back).
** Amount of time spent asleep depends on intelligence. If broken, it knocks you and everyone around you unconscious.
* Magic ColarCollar** When held by someone you will always be aware of their location (Done so by the fact that their square will always be visablevisible) * Lock picks, Horn of Opening, or Skeleton Key
* Lock picks, Horn of Plenty** Spawns food when used. * Horn of HealingOpening
* Scroll of soften material and scroll of random material
* Scroll of disenchantment
** rare like SOCM or wand of mirroring/cloingcloning** When you read/use it, it takes an enchanted item (armourarmor/weapon) and removes its enchantment but gives you a enchant armour/weapons scrolls. Eg. find meteoric steel mace +6 but you are a sword guy, poof you now have a regular old meteoric steel mace and 6 enchant weapon scrolls.
** For those who might say this is unbalanced, its no worse than a wand of cloning/mirroring.
==Dungeons==
* A special level with ants running from stairs up to stairs down. They should apply swarming techinquestechniques.
*Athaburk's Teleport shop
** A few items in stock and new are teleported to the place when purchases are made.
*Dragon lairs in the wilderness
** rare, two-level cavernous dungeons with a 2x2, powerful dragon and lots of treasure on the second level
** Books to learn spells? Or maybe something less mainstream.
** Writing magic scrolls.
** Ability to cast spells as per the NPC mages.
* Butchering
==Commands==
* A mass-command submenu should be available to give very simple orders to followers within your Peception range, with a Charisma check to see if they obey it (use the taming script?). Example menu -
**'''Follower Commands''':
***Rally on me!
***Flee for your lives!
***Attack this target! (arrows move, spacebar selects)
*"Dousing" or "dumping" of liquids/materials in cans and bottles, for when you want to heal a follower with healing liquid or troll blood, splash a hostile with acid or poison, or just empty a bottle or can.
*A keyboard command that lets you use a special ability. The key command would be used for monsters powers... So if you were polymorphed into a necromancer you could raise skeletons. If you were an enner beast you could scream. Etc...
* Search for stairs up and down for look mode.
* When your going (with g) the hero should follow tunnels when they turn.
** The ability to apply (normal) axes - they would be effective at cutting doors, chests, trees and other wooden objects (dependent on strength).
** The ability to apply hammers - they could break items on the floor and work like a kick.
** If you apply the hammer, following the prevoius previous suggestion, to a diamond or gem, you could get a powder that, when dipped into water, would make a liquid of some sort. When drunk, this would cause massive internal bleeding (this method of suicide is still popular in India and parts of Pakistan).
** The ability to apply any bladed weapon to cut webs.
** At least, using pickaxes in this way...
==Done==
*There should be xmas lights in attnam when it's xmas. *Some [[antidote liquid]] in the inventory of priests *Things should catch on fire -- especially if you're using a burning sword or a wand of fireballs in a wooden room. * Search for stairs up and down for look mode.* Horn of Plenty** Spawns food when used.* Horn of Healing
[[Category:Development]]