Difference between pages "Musical Instrument" and "Plans by red kangaroo"

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{{spoiler}}
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== AI Improvements ==
  
'''Musical instruments''' in [[IVAN]] are magical [[tools]] - you can '''a'''pply them to produce a specific effect, though you will need to wait some time between uses, until the instrument recharges itself. This cooldown is decreased through the [[Mana]] [[attribute]], and using the instrument too soon will simply yield a failure message.
+
* Fast monsters might kite the player.
 +
* When there's space, mobs should try to encircle the player and not stand in a line and wait for their turn to be murdered.
 +
* Some A* pathfinding would be great.
 +
** What about flanking or using alternate routes to get to the player?
 +
* Once we have throwing mobs or ranged weapons, shoot-and-run mob would be nice.
 +
* Mobs picking up and using wands. Some already can use wands, but they won't pick them up, AFAIK. Should be tied to enemy Int.
 +
* Mobs picking up potions and waiting to sip them when they're hurt. Now they just drink them when they find them. Also bottles of poison or acid should be picked up and thrown at player.
  
 +
== Mondedr ==
  
== Horns ==
+
* Accessible by giving the encrypted scroll to a special NPC.
 +
** This would lock you out of GC and TX, but give you access to a set of other quests based in Mondedr. Thus we could have more quests added without the need to have a million NPCs who would like to have your encrypted scroll. ;)
 +
* Discussion [https://attnam.com/topics/Mondedr here].
  
[[Image:Horn_Of_Fear.gif|A Horn of Fear]] [[Image:Horn Of Bravery.gif|A Horn of Bravery]]
 
  
''Horn of Fear (left) and Bravery (right).''
+
  the Guild
 +
  * thieves' guild, also running all the dungeon shops (including Merka's, so consolidate the teams)
 +
  * one room with diplomats/quest givers
 +
    Beauteous Obsidian Lotus the dwarven diplomat
 +
    * female dwarf giving Kharaz-arad quest
 +
    XXX the orcish representative
 +
    * gives orcish freeholds quest
 +
    XXX
 +
    * male elf that gives Dark Forest quest
 +
 
 +
  Sinja Dhan, the Protector of Mondedr
 +
  * female
 +
  * full steel plate mail (no helmet)
 +
  * dual wields two-handed steel swords
 +
 
 +
  Mondedr rangers
 +
  * four
 +
  * ring of infra, rElec
 +
  * ommel cloak of rF, ommel boots and gloves
 +
  * dragon hide cap and armor
 +
 
 +
  * bounty hunters with bastard swords
 +
 
 +
  Leah the ex-familiar
 +
  * black talking cat who once was a familiar to a witch
 +
  * used scroll of body switch, cannot go back?
 +
 
 +
== Dark Forest ==
 +
 
 +
* Quest inspired by CLIVAN Deep Forest.
 +
* Started in Mondedr (see above).
 +
* Connection to the elven ambassador in Attnam.
 +
** Concerns the schism between elves of Dulcis and Nefas (mistresses).
 +
 
 +
  * Lunethia upon a giant sidgure (mango worldtree)
 +
    * three floors in a trunk
 +
    * tunnel-only floor
 +
    * highest floor with LEAF FillWall, ROUND_CORNERS windowed SIDGURE_WOOD rooms and SIDGURE_WOOD ground/LEAF walls for corridors
 +
    * mango food shop
 +
    * priestess of Dulcis
 +
  * Princess-Regent
 +
    Eternal Empress of Elvenkind once was a lover of Dulcis, but then met a dwarven prince whe fell in love with. However, Dulcis was jealous and turned the prince into a crystal. Empress was overcomed with sorrow and transformed herself into a tree, to make eternal company to her lover.
 +
    * "crystal with a silouette inside", secondary material dwarf flesh, leaves a lump behind when destroyed, enormous, not-walkable
 +
    * "elf-shaped tree" (as holy tree)
 +
  * Lunethia under attack, enemies will be all the way to the up floor, where citizen will be in locked rooms
 +
 
 +
== Kharaz-arad and the orcish freeholds ==
 +
 
 +
* Quest about the enmity of the dwarven fortress of Kharaz-arad and the orcish freeholds.
 +
* Started in Mondedr (see above).
 +
* Connection to the orcish representative in Attnam.
 +
 
 +
* Alternately, your quest is to investigate strange madness than made whole Kharaz-arad into a battle zone. Dwarves are hostile until you can beat the boss.
 +
 
 +
== Wand Ideas ==
 +
 
 +
Maybe add some of these beams as new wands, or for artifacts?
  
 
{|cellspacing="0" cellpadding="5" border="1"
 
{|cellspacing="0" cellpadding="5" border="1"
| align="center" style="background:#ccc;"|'''Horn Name'''
+
| style="background:#f0f0f0;"|'''Wand'''
| align="center" style="background:#ccc;"|'''Material'''
+
| style="background:#f0f0f0;"|'''Effect'''
| align="center" style="background:#ccc;"|'''Weight'''
+
|-
| align="center" style="background:#ccc;"|'''Effect'''
+
| Force || Pushes away. Could be implemented like chained kicks.
 +
|-
 +
| Blink || Teleports, but unlike wand of teleport moves only zapper and to where the beam ends.
 
|-
 
|-
| width="140"| bravery
+
| Apportation || Teleports items under zapper and creatures near.
| width="140"| [[Silver]]
 
| width="140"|
 
| width="300"|
 
 
|-
 
|-
| confusion ||[[Unicorn Horn]]|| ||
+
| Gas Beam || Leaves a cloud of [[gas]].
 
|-
 
|-
| fear ||[[Obsidian]]|| ||
+
| Liquid Beam || Spills [[liquid]] over squares.
 
|-
 
|-
| healing ||[[Gold]]|| 8000g ||
+
| Digging || Removes walls.
 
|-
 
|-
| plenty ||[[Lead]]|| ||
+
| Triple Bolt || Shoots one bolt straight and two at 45deg, maybe three lightning bolts?
 
|-
 
|-
 +
| Death Cross || Timed bomb that explodes into beams in all cardinal directions. Maybe not a wand but an artifact?
 +
|-
 +
| Summoning || Creates mirrored ally.
 +
|-
 +
| Blood to Lava || Changes all blood on floor into lava, so that your enemies burn.
 +
|-
 +
| Alcohol to Acid || Changes all types of alcohol on floor into acid, so that your enemies dissolve.
 
|-
 
|-
 
|}
 
|}
  
 +
== Misc ==
  
=== Horn of Bravery ===
+
* Maybe some quest with pirates?
 
+
** Irinox
Using this tool will negate [[Panic]] for you and any ally in a one-square radius, plus grant temporary Fearless [[Status Effects|effect]].
 
 
 
Success message: ''You produce a loud but calming sound.''
 
 
 
Failure message: ''You produce a mighty sound.''
 
 
 
=== Horn of Confusion ===
 
 
 
Using this horn will [[Confused|confuse]] hostile [[Monsters|creatures]] in your vicinity.
 
 
 
'''CLIVAN'''
 
 
 
This horn originaly comes from the [[CLIVAN]] variant. [[Orc shaman]]s will frequently use horns of confusion against you.
 
 
 
=== Horn of Fear ===
 
 
 
Using this [[tool]] will frighten off almost any [[monster]] in the immediate vicinity. You cannot scare [[Golem]]s as they are emotionless magical constructs. Many named characters and unique monsters are either highly resistant or immune to the horn's effects.
 
 
 
Success message: ''You produce a frightening, almost scream-like sound.''
 
 
 
Failure message: ''You produce a mighty sound.''
 
 
 
=== Horn of Healing ===
 
 
 
Using it will heal you and any nearby allies to full [[Hit Points]]. ''Extremely'' heavy.
 
 
 
=== Horn of Plenty ===
 
 
 
Use to gain some [[food]].
 
 
 
  Suddenly, a lump of banana falls out of the horn.
 
 
 
Other [[items]] may include: rat flesh sausage, banana, can full of banana, can full of plankton...
 
 
 
 
 
== Lyre of Charm ==
 
 
 
[[Image:Lyre_Of_Charm.gif|A Lyre of Charm.]]
 
 
 
This handy-dandy instrument will attempt to [[Pets#Taming|charm]] everything in a one-square radius when applied. Be warned that higher-level [[monsters]] require more [[charisma]] to tame, and certain [[monsters]] cannot be tamed at all!
 
 
 
One nifty use for the Lyre is to slowly turn almost everyone in [[Attnam]] friendly to you.
 
  
Success message: ''You produce a mesmerizing sound.''
+
* Freedom fighters of Tweraif.
  
Failure message: ''You produce a highly alluring sound.''
+
* Monster and item descriptions.
  
 +
* Morgue files saved in .txt format.
  
== Whistles ==
+
== Done ==
  
Two kinds of whistles exist in the game, an ordinary '''Whistle''' and a '''Magical Whistle'''. Both are used to recall your [[Pets|pet]] if it wanders off and gets lost, but while the normal whistle will only indicate your position to the pet so it can try and reach you, the magical one will teleport all your pets right next to you.
+
* Aslona quest line.
  
 +
* Freedom for Tweraif ending, but changed from CLIVAN.
 +
** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
  
= Notes =
+
* Add more materials.
 +
** Even if some had similar properties, it would be nice to have more diverse material options for equipment and other items.
 +
** Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).
  
* All musical instruments are attached to [[Dulcis]], and she may randomly give one to a pious worshiper.
+
* Mana attribute could be used to decrease cooldown of magic items, as I don't think classic spellcasting (spellbooks, fireballs etc.) would work well for IVAN.
* Many horns are quite heavy, so carrying around several can quickly get annoying. While as of yet horns are among the [[Invincible Items]] in all versions of IVAN (variants included), you might want to harden or [[SoCM]] them into a lighter material.
 
* The [[Enner Beast]] will yield a random horn when killed.
 
  
[[Category:Items]]
+
[[Category:Development]]
[[Category:Magic Items]]
 

Revision as of 08:43, 10 December 2019

AI Improvements

  • Fast monsters might kite the player.
  • When there's space, mobs should try to encircle the player and not stand in a line and wait for their turn to be murdered.
  • Some A* pathfinding would be great.
    • What about flanking or using alternate routes to get to the player?
  • Once we have throwing mobs or ranged weapons, shoot-and-run mob would be nice.
  • Mobs picking up and using wands. Some already can use wands, but they won't pick them up, AFAIK. Should be tied to enemy Int.
  • Mobs picking up potions and waiting to sip them when they're hurt. Now they just drink them when they find them. Also bottles of poison or acid should be picked up and thrown at player.

Mondedr

  • Accessible by giving the encrypted scroll to a special NPC.
    • This would lock you out of GC and TX, but give you access to a set of other quests based in Mondedr. Thus we could have more quests added without the need to have a million NPCs who would like to have your encrypted scroll. ;)
  • Discussion here.


 the Guild
 * thieves' guild, also running all the dungeon shops (including Merka's, so consolidate the teams)
 * one room with diplomats/quest givers
    Beauteous Obsidian Lotus the dwarven diplomat
    * female dwarf giving Kharaz-arad quest
    XXX the orcish representative
    * gives orcish freeholds quest
    XXX
    * male elf that gives Dark Forest quest
 
 Sinja Dhan, the Protector of Mondedr
 * female
 * full steel plate mail (no helmet)
 * dual wields two-handed steel swords
 
 Mondedr rangers
 * four
 * ring of infra, rElec
 * ommel cloak of rF, ommel boots and gloves
 * dragon hide cap and armor
  
 * bounty hunters with bastard swords
 
 Leah the ex-familiar
 * black talking cat who once was a familiar to a witch
 * used scroll of body switch, cannot go back?

Dark Forest

  • Quest inspired by CLIVAN Deep Forest.
  • Started in Mondedr (see above).
  • Connection to the elven ambassador in Attnam.
    • Concerns the schism between elves of Dulcis and Nefas (mistresses).
 * Lunethia upon a giant sidgure (mango worldtree)
   * three floors in a trunk
   * tunnel-only floor
   * highest floor with LEAF FillWall, ROUND_CORNERS windowed SIDGURE_WOOD rooms and SIDGURE_WOOD ground/LEAF walls for corridors
   * mango food shop
   * priestess of Dulcis
 * Princess-Regent
    Eternal Empress of Elvenkind once was a lover of Dulcis, but then met a dwarven prince whe fell in love with. However, Dulcis was jealous and turned the prince into a crystal. Empress was overcomed with sorrow and transformed herself into a tree, to make eternal company to her lover.
   * "crystal with a silouette inside", secondary material dwarf flesh, leaves a lump behind when destroyed, enormous, not-walkable
   * "elf-shaped tree" (as holy tree)
 * Lunethia under attack, enemies will be all the way to the up floor, where citizen will be in locked rooms

Kharaz-arad and the orcish freeholds

  • Quest about the enmity of the dwarven fortress of Kharaz-arad and the orcish freeholds.
  • Started in Mondedr (see above).
  • Connection to the orcish representative in Attnam.
  • Alternately, your quest is to investigate strange madness than made whole Kharaz-arad into a battle zone. Dwarves are hostile until you can beat the boss.

Wand Ideas

Maybe add some of these beams as new wands, or for artifacts?

Wand Effect
Force Pushes away. Could be implemented like chained kicks.
Blink Teleports, but unlike wand of teleport moves only zapper and to where the beam ends.
Apportation Teleports items under zapper and creatures near.
Gas Beam Leaves a cloud of gas.
Liquid Beam Spills liquid over squares.
Digging Removes walls.
Triple Bolt Shoots one bolt straight and two at 45deg, maybe three lightning bolts?
Death Cross Timed bomb that explodes into beams in all cardinal directions. Maybe not a wand but an artifact?
Summoning Creates mirrored ally.
Blood to Lava Changes all blood on floor into lava, so that your enemies burn.
Alcohol to Acid Changes all types of alcohol on floor into acid, so that your enemies dissolve.

Misc

  • Maybe some quest with pirates?
    • Irinox
  • Freedom fighters of Tweraif.
  • Monster and item descriptions.
  • Morgue files saved in .txt format.

Done

  • Aslona quest line.
  • Freedom for Tweraif ending, but changed from CLIVAN.
    • Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
  • Add more materials.
    • Even if some had similar properties, it would be nice to have more diverse material options for equipment and other items.
    • Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).
  • Mana attribute could be used to decrease cooldown of magic items, as I don't think classic spellcasting (spellbooks, fireballs etc.) would work well for IVAN.