Difference between pages "Digging" and "Rings"

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{{Spoiler}}
  
Digging is the act of applying a [[Tools#Pick-axe|pick-axe]] to a wall with the intention of demolishing the wall to form a passage. How long it takes to dig is dependent on both the player's ASTR (for damage to the wall) and DEX (how many action points it takes for 1 turn of digging.)<br>
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'''Rings''' are a type of jewellery which grants you various passive magical boosts. You can wear two rings at a time, one on each of your hands (assuming you haven't lost an arm yet).
Digging trains the player's '''ASTR'''.
 
  
Firstly, the game must check if the player is able to dig out the wall by comparing the pick-axe's primary material against the wall's material:
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== Types of Rings ==
<pre>
 
truth material::CanBeDug(material* ShovelMaterial) const 
 
{ return ShovelMaterial->GetStrengthValue() > GetStrengthValue(); }
 
</pre>
 
The pick-axe must be made of a material with a greater strength value than the wall's material, otherwise the player will be unable to dig.
 
  
Once it has been established that the player is able to dig the wall, the game then begins the digging proper:
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{|cellspacing="0" cellpadding="5" border="1"
<pre>
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| align="center" style="background:#f0f0f0;"|'''Ring Name'''
int Damage = Actor->GetAttribute(ARM_STRENGTH) * Digger->GetMainMaterial()->GetStrengthValue() / 500;
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| align="center" style="background:#f0f0f0;"|'''Material'''
Terrain->EditHP(-Max(Damage, 1));
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| align="center" style="background:#f0f0f0;"|'''Effect'''
Actor->EditExperience(ARM_STRENGTH, 200, 1 << 5);
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|-
Actor->EditAP(-200000 / APBonus(Actor->GetAttribute(DEXTERITY)));
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| width="140"| Acid Resistance
Actor->EditNP(-500);
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| width="140"| [[Gold]]
</pre>
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| width="400"| Reduces the damage taken from acidic materials, such as [[sulphuric acid]]. Stacks with other resistance items.
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|-
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| Bravery || [[Steel]] || Grants [[Fearless]].
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|-
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| Detection|| [[Obsidian]] ||Grants Detecting [[status effect]], occasionally allowing you to detect any [[material]] you want.
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|-
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| Electricity Resistance || [[Ebony]] || Reduces the damage taken from [[damage|lightning]]. Stacks with other resistance items.
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|-
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| Fire Resistance||[[Dragon Hide]]||Protects from [[Fire|explosions]]. Stacks with other resistance items.
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|-
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| Infravision || [[Silver]] || Grants [[Infravision]].
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|-
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| Invisibility || [[Glass]] || Grants [[Invisibility]].
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|-
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| Light || [[Sun Light Crystal]] || Offers bright illumination.
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|-
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| Magic Resistance || [[Octiron]] || Protects from magical attacks (such as [[Wand of Striking]]). Stacks with other resistance items.
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|-
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| Poison Resistance || [[Tin]] || Reduces the damage received while [[Poison]]ed. Stacks with other resistance items.
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|-
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| Polymorph || [[Arcanite]] || [[Polymorph]]s you from time to time.
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|-
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| Polymorph Control||[[Sapphire]]||Grants [[Polymorph#PolyControl|PolyControl]].
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|-
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| Searching||[[Oak]]||Automatically [[search]]es for traps and hidden things.
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|-
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| Teleportation||[[Mithril]]||[[Teleport]]s you from time to time.
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|-
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| Teleport Control||[[Ruby]]||Grants [[Teleport#TeleControl|TeleControl]].
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|-
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| Unchanging || [[Ice]] || Grants [[Polymorph|Polymorph Lock]].
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|-
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|}
  
Digging is done in ticks, much like normal play. How long a digging tick takes in relation to the game world is determined by the player's DEX - the larger the DEX the shorter it takes for one tick.<br>
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=== Artifact Rings ===
Every tick the player strikes the earth for damage equivalent to his ASTR multiplied by the pick-axe's material strength divided by 500. When the wall runs out of HP, it will break and turn into a tunnel for the player to walk through.<br>
 
Destroyed walls also have a small chance to drop a valuable [[stone]].
 
  
Every tick (regardless of how long it took) the player consumes 500 nutrition points (see [[Eating#Fullness|Eating]]) and gains some ASTR experience. This rapid consumption of NP will starve the player very quickly over extended periods of digging, therefore it is recommended that you always dig with the strongest pick-axe available and keep digging to a minimum.
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{|cellspacing="0" cellpadding="5" border="1"
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| align="center" style="background:#f0f0f0;"|'''Ring Name'''
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| align="center" style="background:#f0f0f0;"|'''Material'''
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| align="center" style="background:#f0f0f0;"|'''Effect'''
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|-
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| width="140"| Mutated Symbiotic Worm-ring
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| width="140"| [[Uranium]]
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| width="400"| Grants nigh-immunity to [[acid]] and [[poison]], but also causes Tapeworm [[status effect]].
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|-
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| Ring of Great Speed || [[Quicksilver]] || Grants [[Haste]]. Worn by [[One-eyed Sam]] the [[Black Market|black marketeer]].
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|-
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|}
  
[[category:Game Mechanics]]
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== Strategy ==
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Coming soon!
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[[Category:Items]]
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[[Category:Equipment]]

Revision as of 14:20, 11 November 2019

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Rings are a type of jewellery which grants you various passive magical boosts. You can wear two rings at a time, one on each of your hands (assuming you haven't lost an arm yet).

Types of Rings

Ring Name Material Effect
Acid Resistance Gold Reduces the damage taken from acidic materials, such as sulphuric acid. Stacks with other resistance items.
Bravery Steel Grants Fearless.
Detection Obsidian Grants Detecting status effect, occasionally allowing you to detect any material you want.
Electricity Resistance Ebony Reduces the damage taken from lightning. Stacks with other resistance items.
Fire Resistance Dragon Hide Protects from explosions. Stacks with other resistance items.
Infravision Silver Grants Infravision.
Invisibility Glass Grants Invisibility.
Light Sun Light Crystal Offers bright illumination.
Magic Resistance Octiron Protects from magical attacks (such as Wand of Striking). Stacks with other resistance items.
Poison Resistance Tin Reduces the damage received while Poisoned. Stacks with other resistance items.
Polymorph Arcanite Polymorphs you from time to time.
Polymorph Control Sapphire Grants PolyControl.
Searching Oak Automatically searches for traps and hidden things.
Teleportation Mithril Teleports you from time to time.
Teleport Control Ruby Grants TeleControl.
Unchanging Ice Grants Polymorph Lock.

Artifact Rings

Ring Name Material Effect
Mutated Symbiotic Worm-ring Uranium Grants nigh-immunity to acid and poison, but also causes Tapeworm status effect.
Ring of Great Speed Quicksilver Grants Haste. Worn by One-eyed Sam the black marketeer.

Strategy

Coming soon!