Difference between pages "Skill" and "Plans by red kangaroo"

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{{spoiler}}
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== Mondedr ==
  
''This is an in-depth article describing inner workings of the game mechanics. Anyone not willing to spoil themselves or not liking boring mathematics, please skip this and read the non-spoilery summary on skills [[Skills|here]].''
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* Accessible by giving the encrypted scroll to a special NPC.
 +
** This would lock you out of GC and TX, but give you access to a set of other quests based in Mondedr. Thus we could have more quests added without the need to have a million NPCs who would like to have your encrypted scroll. ;)
 +
* Discussion [https://attnam.com/topics/Mondedr here].
  
  
 +
  the Guild
 +
  * thieves' guild, also running all the dungeon shops (including Merka's, so consolidate the teams)
 +
  * one room with diplomats/quest givers
 +
    Beauteous Obsidian Lotus the dwarven diplomat
 +
    * female dwarf giving Kharaz-arad quest
 +
    XXX the orcish representative
 +
    * gives orcish freeholds quest
 +
    XXX
 +
    * male elf that gives Dark Forest quest
 +
 
 +
  Sinja Dhan, the Protector of Mondedr
 +
  * female
 +
  * full steel plate mail (no helmet)
 +
  * dual wields two-handed steel swords
 +
 
 +
  Mondedr rangers
 +
  * four
 +
  * ring of infra, rElec
 +
  * ommel cloak of rF, ommel boots and gloves
 +
  * dragon hide cap and armor
 +
 
 +
  * bounty hunters with bastard swords
 +
 
 +
  Leah the ex-familiar
 +
  * black talking cat who once was a familiar to a witch
 +
  * used scroll of body switch, cannot go back?
  
 +
== Dark Forest ==
  
 +
* Quest inspired by CLIVAN Deep Forest.
 +
* Started in Mondedr (see above).
 +
* Connection to the elven ambassador in Attnam.
 +
** Concerns the schism between elves of Dulcis and Nefas (mistresses).
  
There are three primary values which affect the attack strength of a character: damage, to hit value (THV) and hit speed. Damage is self-explanatory. Chance to hit the enemy is 100% / (DV/THV + 1), where DV is the enemy's dodge value, which is calculated from agility, size, burden state, etc. THV also affects the chance to hit weaker bodyparts like the head and the ability to block attacks. How many attacks you can do in a certain amount of time is proportional to hit speed. A skill bonus of X percent increases each by X%.
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  * Lunethia upon a giant sidgure (mango worldtree)
 +
    * three floors in a trunk
 +
    * tunnel-only floor
 +
    * highest floor with LEAF FillWall, ROUND_CORNERS windowed SIDGURE_WOOD rooms and SIDGURE_WOOD ground/LEAF walls for corridors
 +
    * mango food shop
 +
    * priestess of Dulcis
 +
  * Princess-Regent
 +
    Eternal Empress of Elvenkind once was a lover of Dulcis, but then met a dwarven prince whe fell in love with. However, Dulcis was jealous and turned the prince into a crystal. Empress was overcomed with sorrow and transformed herself into a tree, to make eternal company to her lover.
 +
    * "crystal with a silouette inside", secondary material dwarf flesh, leaves a lump behind when destroyed, enormous, not-walkable
 +
    * "elf-shaped tree" (as holy tree)
 +
  * Lunethia under attack, enemies will be all the way to the up floor, where citizen will be in locked rooms
  
The total bonus to the attacking ability against a given enemy is however difficult to calculate, since for instance the bonus to real damage done against the enemy is greater than X%, since it is calculated by substracting 50-100% of the target bodypart's AV from the above damage. Sometimes you wouldn't do any damage without the skill, but with the skill you do, so the bonus percentage is infinite. Also, the bonus to real hit and block chances varies according to the enemy's DV etc.
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== Kharaz-arad and the orcish freeholds ==
  
There is a single value called danger value which is calculated through an extremely complicated formula effectively simulating the two creature's combat and calculating the ratio of the average time they need to kill each other. It would be the best way to tell the effect of the skill, but alas it is unique to each pair of monsters. It is the most important value used to determine the monsters which the game may throw at the player.
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* Quest about the enmity of the dwarven fortress of Kharaz-arad and the orcish freeholds.
 +
* Started in Mondedr (see above).
 +
* Connection to the orcish representative in Attnam.
  
Since the bonus is so ambiguous and there are so many values affecting combat, we choose not to show too much exact info in the game. Strange floating point numbers calculated from a thousand sources would only scare players away. This is IMHO quite a realistic approach; in real life you have some rough estimate of your fighting ability but you can't know how much use it is against a certain enemy unless you try it out.
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== Aslona ==
  
Conclusion: Weapon skill is very important in combat, but no one can know exactly how much. Personally, I never use the above formulas, but depend on my gamer's intuition.
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* Quest about the kingdom of Aslona and its civil war.
 +
* You will be able to join either the royal forces, of the Rebellion.
 +
** Rebellion lead by Harvan Black-cloak.
 +
* Connected to the emissary in Attnam.
  
[[Category:Game Mechanics]]
+
 
 +
* player can visit both Castle of Aslona, where he will talk to young king and his prime minister, and Rebel Camp, where he can talk to Harvan Black-cloak
 +
* two artifact katanas
 +
** kill the owner to get it
 +
** player can give either to the other quest leader to gain 2x ending
 +
 
 +
'''Muramasa''' (maybe named Asamarum)
 +
* Harvan
 +
* against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropy
 +
 
 +
'''Masamune''' (maybe named Enumasam)
 +
* prime minister (Harvan says king has it, but king is weak and unarmed)
 +
* against creatures of darkness (any who has evil attached god), deals double damage and may panic
 +
 
 +
== Misc ==
 +
 
 +
* Add more materials.
 +
** Even if some had similar properties, it would be nice to have more diverse material options for equipment and other items.
 +
** Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).
 +
 
 +
* Freedom for Tweraif ending, but changed from CLIVAN.
 +
** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
 +
 
 +
* Freedom fighters of Tweraif.
 +
 
 +
[[Category:Development]]

Revision as of 16:00, 21 October 2017

Mondedr

  • Accessible by giving the encrypted scroll to a special NPC.
    • This would lock you out of GC and TX, but give you access to a set of other quests based in Mondedr. Thus we could have more quests added without the need to have a million NPCs who would like to have your encrypted scroll. ;)
  • Discussion here.


 the Guild
 * thieves' guild, also running all the dungeon shops (including Merka's, so consolidate the teams)
 * one room with diplomats/quest givers
    Beauteous Obsidian Lotus the dwarven diplomat
    * female dwarf giving Kharaz-arad quest
    XXX the orcish representative
    * gives orcish freeholds quest
    XXX
    * male elf that gives Dark Forest quest
 
 Sinja Dhan, the Protector of Mondedr
 * female
 * full steel plate mail (no helmet)
 * dual wields two-handed steel swords
 
 Mondedr rangers
 * four
 * ring of infra, rElec
 * ommel cloak of rF, ommel boots and gloves
 * dragon hide cap and armor
  
 * bounty hunters with bastard swords
 
 Leah the ex-familiar
 * black talking cat who once was a familiar to a witch
 * used scroll of body switch, cannot go back?

Dark Forest

  • Quest inspired by CLIVAN Deep Forest.
  • Started in Mondedr (see above).
  • Connection to the elven ambassador in Attnam.
    • Concerns the schism between elves of Dulcis and Nefas (mistresses).
 * Lunethia upon a giant sidgure (mango worldtree)
   * three floors in a trunk
   * tunnel-only floor
   * highest floor with LEAF FillWall, ROUND_CORNERS windowed SIDGURE_WOOD rooms and SIDGURE_WOOD ground/LEAF walls for corridors
   * mango food shop
   * priestess of Dulcis
 * Princess-Regent
    Eternal Empress of Elvenkind once was a lover of Dulcis, but then met a dwarven prince whe fell in love with. However, Dulcis was jealous and turned the prince into a crystal. Empress was overcomed with sorrow and transformed herself into a tree, to make eternal company to her lover.
   * "crystal with a silouette inside", secondary material dwarf flesh, leaves a lump behind when destroyed, enormous, not-walkable
   * "elf-shaped tree" (as holy tree)
 * Lunethia under attack, enemies will be all the way to the up floor, where citizen will be in locked rooms

Kharaz-arad and the orcish freeholds

  • Quest about the enmity of the dwarven fortress of Kharaz-arad and the orcish freeholds.
  • Started in Mondedr (see above).
  • Connection to the orcish representative in Attnam.

Aslona

  • Quest about the kingdom of Aslona and its civil war.
  • You will be able to join either the royal forces, of the Rebellion.
    • Rebellion lead by Harvan Black-cloak.
  • Connected to the emissary in Attnam.


  • player can visit both Castle of Aslona, where he will talk to young king and his prime minister, and Rebel Camp, where he can talk to Harvan Black-cloak
  • two artifact katanas
    • kill the owner to get it
    • player can give either to the other quest leader to gain 2x ending

Muramasa (maybe named Asamarum)

  • Harvan
  • against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropy

Masamune (maybe named Enumasam)

  • prime minister (Harvan says king has it, but king is weak and unarmed)
  • against creatures of darkness (any who has evil attached god), deals double damage and may panic

Misc

  • Add more materials.
    • Even if some had similar properties, it would be nice to have more diverse material options for equipment and other items.
    • Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).
  • Freedom for Tweraif ending, but changed from CLIVAN.
    • Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
  • Freedom fighters of Tweraif.