Difference between pages "Development plans" and "Plans by red kangaroo"

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== Mondedr ==
  
= Canonical development plans =
+
* Accessible by giving the encrypted scroll to a special NPC.
 +
** This would lock you out of GC and TX, but give you access to a set of other quests based in Mondedr. Thus we could have more quests added without the need to have a million NPCs who would like to have your encrypted scroll. ;)
 +
* Discussion [https://attnam.com/topics/Mondedr here].
  
These have been recovered from the original developers' planning files.
 
  
=== Cities and Dungeons ===
+
  the Guild
* [[Proposed cities]]
+
  * thieves' guild, also running all the dungeon shops (including Merka's, so consolidate the teams)
* [[Proposed worlds]]
+
  * one room with diplomats/quest givers
 +
    Beauteous Obsidian Lotus the dwarven diplomat
 +
    * female dwarf giving Kharaz-arad quest
 +
    XXX the orcish representative
 +
    * gives orcish freeholds quest
 +
    XXX
 +
    * male elf that gives Dark Forest quest
 +
 
 +
  Sinja Dhan, the Protector of Mondedr
 +
  * female
 +
  * full steel plate mail (no helmet)
 +
  * dual wields two-handed steel swords
 +
 
 +
  Mondedr rangers
 +
  * four
 +
  * ring of infra, rElec
 +
  * ommel cloak of rF, ommel boots and gloves
 +
  * dragon hide cap and armor
 +
 
 +
  * bounty hunters with bastard swords
 +
 
 +
  Leah the ex-familiar
 +
  * black talking cat who once was a familiar to a witch
 +
  * used scroll of body switch, cannot go back?
  
=== Monsters ===
+
== Dark Forest ==
* [[Proposed monsters]]
 
  
=== Subsystems ===
+
* Quest inspired by CLIVAN Deep Forest.
* Mounts
+
* Started in Mondedr (see above).
 +
* Connection to the elven ambassador in Attnam.
 +
** Concerns the schism between elves of Dulcis and Nefas (mistresses).
  
== Version Requirements ==
+
  * Lunethia upon a giant sidgure (mango worldtree)
 +
    * three floors in a trunk
 +
    * tunnel-only floor
 +
    * highest floor with LEAF FillWall, ROUND_CORNERS windowed SIDGURE_WOOD rooms and SIDGURE_WOOD ground/LEAF walls for corridors
 +
    * mango food shop
 +
    * priestess of Dulcis
 +
  * Princess-Regent
 +
    Eternal Empress of Elvenkind once was a lover of Dulcis, but then met a dwarven prince whe fell in love with. However, Dulcis was jealous and turned the prince into a crystal. Empress was overcomed with sorrow and transformed herself into a tree, to make eternal company to her lover.
 +
    * "crystal with a silouette inside", secondary material dwarf flesh, leaves a lump behind when destroyed, enormous, not-walkable
 +
    * "elf-shaped tree" (as holy tree)
 +
  * Lunethia under attack, enemies will be all the way to the up floor, where citizen will be in locked rooms
  
Minimum requirements per 0.01 release increment.
+
== Kharaz-arad and the orcish freeholds ==
  
Every version must henceforth include one new feature from every one of these categories:
+
* Quest about the enmity of the dwarven fortress of Kharaz-arad and the orcish freeholds.
 +
* Started in Mondedr (see above).
 +
* Connection to the orcish representative in Attnam.
  
* fountain effects
+
== Aslona ==
* banana jokes
 
* special monsters
 
* special items
 
* special materials
 
* Monty Python jokes
 
* insults
 
* diseases
 
  
Every other version is ok for these:
+
* Quest about the kingdom of Aslona and its civil war.
* traps
+
* You will be able to join either the royal forces, of the Rebellion.
* states other than diseases
+
** Rebellion lead by Harvan Black-cloak.
 +
* Connected to the emissary in Attnam.
  
(source: CVS doc/Work/Version Requirements)
 
  
= Pro-canonical plans =
+
* player can visit both Castle of Aslona, where he will talk to young king and his prime minister, and Rebel Camp, where he can talk to Harvan Black-cloak
 +
* two artifact katanas
 +
** kill the owner to get it
 +
** player can give either to the other quest leader to gain 2x ending
  
Canonical plans suggested after the departure of the original devs.
+
'''Muramasa''' (maybe named Asamarum)
 +
* Harvan
 +
* against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropy
  
== IvanCon plans ==
+
'''Masamune''' (maybe named Enumasam)
 +
* prime minister (Harvan says king has it, but king is weak and unarmed)
 +
* against creatures of darkness (any who has evil attached god), deals double damage and may panic
  
These plans were determined by the J_Kahvi and the IVAN community at the first IvanCon:
+
== Misc ==
  
 +
* Add more materials.
 +
** Even if some had similar properties, it would be nice to have more diverse material options for equipment and other items.
 +
** Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).
  
* Player mood system with HUD graphics for facial expressions (like DooM)
+
[[Category:Development]]
** Graphics are ready (Ernomouse has them)
 
** various levels of panic (morale paniced <-> psycho)
 
** Berzerk mood
 
** Animated face of the player
 
** when high on mushroom, new face
 
** One for every mood
 
 
 
* Male and female chars are different
 
* Sex
 
 
 
 
 
'''Magic system'''
 
** ESP/telekinesis kind, no fireballs and other cliches (ex. lift a sword and use it to attack)
 
** Shouldn't be based on Mana (something else than mana-point based system)
 
** eg. travel through walls but no objects can be carried/worn, player leaves his body and inventory behind and turns into a ghost, should the body rot if you're away too long?
 
* ghost items
 
* amulet of astral projection
 
** magical mushroom gas could result in Astral projection
 
* if mana drops low, it'd cause bizarre things
 
* eaten items could enhance spells (Nethack?)
 
 
 
'''Sleep'''
 
* the player will have to sleep
 
* dreams
 
** the player could gain things from dreams
 
** affect food burning rate; Affect stats; Affect item spawning rate
 
** finding spells only from the dreams
 
** dream world
 
 
 
 
 
* Dig up or down (Escaping up/downwards)
 
 
 
* A new quest
 
** Retrieve a hammer from the catacombs
 
** Smith gives you a key to petruses wives
 
** Sex with one of them -> pregnancy (3 days?); What if you're female?
 
** Sacrifice the child and become Valpuri's champ
 
** If groin gets scarred a lot, you might get infertile (Magical way of restoring fertility)
 
** Probably Petruses children could be sacrificed instead, as a harder guest
 
 
 
* Player classes
 
** Might not be needed
 
 
 
* More comments to the code are needed
 
** Someone should write a guide to code files
 
 
 
* There is a power chart for balancing weapons
 
** Accuracy, power, sturdiness
 
** Frequency of appearance is used to balance the power
 
** Add features -> play testing
 
 
 
* Steppingstone material between meteorite steel adamantine
 
** The int requirement takes a huge leap
 
 
 
* Every weapon class should have an artifact
 
** More special items would be nice too (f.ex. flaming sword)
 
** '''WIP''' --[[User:Red kangaroo|Red kangaroo]] ([[User talk:Red kangaroo|talk]]) 17:13, 18 October 2017 (UTC)
 
 
 
* Trophy items and NPC's for people who contribute a lot to IVAN (there are plenty of examples already)
 
 
 
* Different types of damage
 
** Slash, point, blunt, burn
 
** Variance between different weapons
 
** Works diffeerently on f.ex. armour
 
 
 
* Ranged weapons would get more reasonable to have
 
** sling for blunt
 
** bow for point
 
 
 
* Items and limbs made of f.ex. gas
 
** A weapon: "Fan"
 
** Steam powered Vacuum cleaner (effective against ghosts, insects, thrown items)
 
 
 
* Monsters could be put into items
 
** Iron maiden, Cage traps
 
** The problem is to make the charachter disappear
 
** Could be handled as f.ex. traps?
 
 
 
* A cloud of insects (fireflies, locusts?)
 
** The catacombs could have lots of insects
 
 
 
* You could have a conversation with the gods
 
 
 
* Ighalli's god system
 
** effects should be balanced somehow, so that better effects need better relations
 
** bad effects
 
** god requesting an offer for some favours
 
** lifestyle choises could effect god relations
 
 
 
* blood contains a lot of iron
 
 
 
* Ghosts that disenchant items
 
* Ghost that eats anything in the way
 
* Invisible chars leave invis. ghosts
 
 
 
* Chaostroms Zombie torso riddance idea
 
** Limit the torso animation rate to third or quarter of what it is now
 
** When the groin is severed, the torso cannot turn into a zombie any more
 
 
 
* Convert all graphics to 32x32 (J_Kahvi could probably do it)
 
** Opens possibilities to f.ex. turning into a big monster??
 
** Would double the objects available
 
** midget objects
 
** wand of object enlargement
 
** Midget tunnels and dungeons (Gulliver)
 
** Create new midget monsters from the existing 16x16 graphics
 
** midgets handle as groups, so you'd attack all the midgets in one square, they still could move freely about
 
 
 
* Individual throwing accuracy for all items
 
 
 
* Moods on the dungeon ("quite like underground weather")
 
** magical weather, tiring weather, hungering weather
 
 
 
* Too much mining would collapse the level above (Dwarf Fortress style)
 
* generate not only the level you enter, but the ones next to it
 
* The catacombs should have a different algorithm than the GC and UT
 
 
 
* Spreading fire which generates smoke
 
** Smoke clouds should have a intensity modifier
 
** In towers and towns wind should blow away the smoke and spread the fire
 
** Insects could act as clouds that move randomly
 
* Beehive that grows... O god!
 
** bug room
 
** makes a nice practice thing
 
 
 
* Side dungeons that go sideways
 
 
 
 
 
'''Monty Python'''
 
* llamas
 
* dead parrot
 
* the killer rabbit
 
** a little chance of a killer rabit spawning from adult mutant rabbits mating
 
* witches that weigh the same as a duck
 
** duck flesh and witch flesh
 
 
 
'''Dungeon types'''
 
* Tower dungeon
 
** very open levels
 
** wind, going against the wind would be taxing or slowing
 
** illusions of f.ex. floor tiles
 
** you should be able to escape the tower by jumping outside
 
** if the player walks on a floor made of air then he will fall down a level, until he hits something solid
 
** Damage based on falling distance
 
** can't progress backwards
 
** wind blow would affect large and unencumbered creatures more
 
** if you jump or fly, you'd automatically get blown a certain amount with the wind
 
** this way small creatures could find secret dungeons
 
** tower made of balsa
 
** if the player weighs too much, the floor breaks
 
** For a cloack you could wear a Dwarven parachute, which radically decreases falling damage
 
 
 
* Small alien side dungeon
 
** Based on the frenchmen's alien mod
 
 
 
* Astral projection dungeon
 
** only accessible as a ghost
 
** astral projections could carry only one item
 
** only one revard could be brought outside, in case the side quest would be accessible only once
 
** wizard hiding from something in an astral plane
 
** his body is f.ex. suspended into a nearby statue
 
** constantly exploding level as the entrance
 
** explosions triggering every moment
 
** ghosts could be immune to explosions
 
** ghosts could move between levels without stairs (see digging up and down)
 
 
 
* Midget dungeon
 
 
 
'''Monsters'''
 
* Wand using monster
 
* Poltergeist monster
 
* Insect cloud monstertype that you cannot attack by normal melee attack
 
 
 
'''Items'''
 
* Fan (blows away insects and ghosts)
 
* Steampowered vacuum cleaner (sucks in insects and ghosts)
 
** Instead of steam powered, it could be basically just a captured Eddie; when it breaks, the Eddy comes out...
 
* Wand of unlocking / locking (closes unlocked and unlocks the closed doors)
 
* Dwarven parachute
 
* Rubber boots that boost electricy resistance
 
* HUGE morningstar type weapon
 
* weapons destroying walls? You can kick them...
 
 
 
* Weapon tweaks
 
** The stethoscope is a bit strong as a weapon
 
** Gauntlets don't use unarmed skill (if they're wielded as weapons, maybe they shouldn't either)
 
** Wielded gloves should affect unarmed skill and worn gauntlets should do extra damage
 
 
 
== Four Mountains ==
 
 
 
* By JKahvi
 
* More [http://wiki.moq.fi/index.php?title=Main_Page here].
 
 
 
= Later community development plans =
 
 
 
These plans are a combination of current developers' plans and ideas by community.
 
 
 
== SquashMonster's legendary thread ==
 
 
 
XXX
 
 
 
== Individual developers ==
 
 
 
* [[Plans by fejoa]]
 
* [[Plans by red kangaroo]]
 
 
 
= Done =
 
 
 
* holy hand grenade
 
 
 
* Ghosts apperance could vary
 
** Appearance saved when dying
 
** Blue and small transparence
 
 
 
* Should full helmets dampen sound
 
** The less dense a material is, the better sound barrier it is
 
 
 
* Shops shouldn't have locked doors without warning
 
** when the shop is put into a room, change the locked doors next to it into unlocked ones
 
 
 
= Scrapped =
 
 
 
* Another route to Attnam might be nice [SCRAPPED IDEA]
 
** Not sure if it's necessary, as there already are alternate ways
 
 
 
= Important links =
 
 
 
* [https://attnam.com/topics/Ideas General ideas thread]
 

Revision as of 17:16, 18 October 2017

Mondedr

  • Accessible by giving the encrypted scroll to a special NPC.
    • This would lock you out of GC and TX, but give you access to a set of other quests based in Mondedr. Thus we could have more quests added without the need to have a million NPCs who would like to have your encrypted scroll. ;)
  • Discussion here.


 the Guild
 * thieves' guild, also running all the dungeon shops (including Merka's, so consolidate the teams)
 * one room with diplomats/quest givers
    Beauteous Obsidian Lotus the dwarven diplomat
    * female dwarf giving Kharaz-arad quest
    XXX the orcish representative
    * gives orcish freeholds quest
    XXX
    * male elf that gives Dark Forest quest
 
 Sinja Dhan, the Protector of Mondedr
 * female
 * full steel plate mail (no helmet)
 * dual wields two-handed steel swords
 
 Mondedr rangers
 * four
 * ring of infra, rElec
 * ommel cloak of rF, ommel boots and gloves
 * dragon hide cap and armor
  
 * bounty hunters with bastard swords
 
 Leah the ex-familiar
 * black talking cat who once was a familiar to a witch
 * used scroll of body switch, cannot go back?

Dark Forest

  • Quest inspired by CLIVAN Deep Forest.
  • Started in Mondedr (see above).
  • Connection to the elven ambassador in Attnam.
    • Concerns the schism between elves of Dulcis and Nefas (mistresses).
 * Lunethia upon a giant sidgure (mango worldtree)
   * three floors in a trunk
   * tunnel-only floor
   * highest floor with LEAF FillWall, ROUND_CORNERS windowed SIDGURE_WOOD rooms and SIDGURE_WOOD ground/LEAF walls for corridors
   * mango food shop
   * priestess of Dulcis
 * Princess-Regent
    Eternal Empress of Elvenkind once was a lover of Dulcis, but then met a dwarven prince whe fell in love with. However, Dulcis was jealous and turned the prince into a crystal. Empress was overcomed with sorrow and transformed herself into a tree, to make eternal company to her lover.
   * "crystal with a silouette inside", secondary material dwarf flesh, leaves a lump behind when destroyed, enormous, not-walkable
   * "elf-shaped tree" (as holy tree)
 * Lunethia under attack, enemies will be all the way to the up floor, where citizen will be in locked rooms

Kharaz-arad and the orcish freeholds

  • Quest about the enmity of the dwarven fortress of Kharaz-arad and the orcish freeholds.
  • Started in Mondedr (see above).
  • Connection to the orcish representative in Attnam.

Aslona

  • Quest about the kingdom of Aslona and its civil war.
  • You will be able to join either the royal forces, of the Rebellion.
    • Rebellion lead by Harvan Black-cloak.
  • Connected to the emissary in Attnam.


  • player can visit both Castle of Aslona, where he will talk to young king and his prime minister, and Rebel Camp, where he can talk to Harvan Black-cloak
  • two artifact katanas
    • kill the owner to get it
    • player can give either to the other quest leader to gain 2x ending

Muramasa (maybe named Asamarum)

  • Harvan
  • against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropy

Masamune (maybe named Enumasam)

  • prime minister (Harvan says king has it, but king is weak and unarmed)
  • against creatures of darkness (any who has evil attached god), deals double damage and may panic

Misc

  • Add more materials.
    • Even if some had similar properties, it would be nice to have more diverse material options for equipment and other items.
    • Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).