Difference between pages "Ommel" and "Chest Rooms"

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This page is a work of '''[[fiction]]''' by Squashmonster.
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{{spoiler}}
  
You know how dromedaries have one hump and camels have two?
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There are usually two '''Chest Rooms''' found randomly in the [[Gloomy Caves]]. These are large square shaped rooms with two layers. The outer layer is easily accessible, but the inner layer has walls made of meteoric steel and contains a large treasure chest, containing 1 or 2 special items.
  
Ommels have eight, in a circular pattern.
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[[Image:ChestRoom1.png]]<br>
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''Hmm... how do I get in?''
  
They are docile herbivores that live in large herds headed by a single ancient white-haired ommel (informally referred to as "bristlers" by researchers due to the sharp spine-like quality their hair takes on as it turns white). They do not generally react to human presence unless attacked. Ommels are extremely large animals -- calves take up an entire Attnamese Standard Tile, adults take up a 2x2 AST area, and bristlers have been known to take up entire 3x3 AST areas.
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== Finding the Room ==
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* '''Scrolls''' - Use a scroll of detect material and detect Mithril, which will reveal the large chest inside the room.
  
The ommel is remarkable in that their physiology seems reversed from almost all other animals. Their diet consists mostly of plants that to most other animals (including humans) are poisonous at best and as a more general rule deadly on contact. While their meat is unsurprisingly vile and poisonous, most of their waste products are high in vitamins that are extremely beneficial other animals (still including humans).
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* '''Exploration''' - Sometimes the chest room will be connected to part of the main dungeon level, such as shown in the above picture. Keep walking around until you have explored the entire level map and you might get lucky.
  
While not exactly domesticated, communities in the far west exist that use ommels as a type of cattle. Ommels shed their coats every year in preparation for the wet season (in fact they are the only animal that does not migrate away from the Yitnur mountains during this season, using their razor-sharp hooves to maintain a purchase on the ground even when the season's peak reaches and nothing is left but water and rock), and their hair is knitted into durable armors. Ommel waste products are carefully collected by handlers and sold for their beneficial properties.
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* '''Mining''' - A pickaxe can be used to dig through walls, allowing you to explore parts of the level which aren't normally walkable. Be warned that mining will rapidly make you hungry!
  
Because the ommel normally barely notices humans, handlers must take great care to not get stepped on and thus killed by the animal's incredibly sharp hooves. While female ommels produce milk, but attempts to milk an ommel invariably results in dismemberment. This has not discouraged entrepreneurs from attempting to find a way to milk these creatures, though it is unlikely that ommel milk is very nutritious to anything other than ommels. Ommels have been successfully used as draft animals, but only when the ommel was already headed in the direction the handlers needed -- ommels do not mind being given extremely heavy loads, apparently not even noticing the extra burden, but attempts to sway the animal to move in a useful direction go equally unnoticed (or result in the ommel becoming enraged).
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* '''Ethereal''' - Polymorph into a ghost via a Ring of Polymorph or zapping yourself with a Wand of Polymorph and you will be able to 'walk' (float) through walls and see in a 1-square radius around you. This is a much faster way to 'scout' for Chest Rooms.
  
Once enraged an ommel will either gnaw at its handlers with its powerful jaw muscles and hard, blunt molars, leading to an excruciatingly painful death by crushing, or kick with one of its eight sharp hooves, leading to an amazingly bloody but overall more pleasant death.
 
  
The lifespan of an ommel is significantly more than that of a human, to the point of currently being unknown. They do eventually die of old age, and their bones, hooves, and teeth are harvested for their great strength. Ommel bristlers apparently have even greater lifespans than normal ommels, which, along with the fact that a given herd will only have one bristler at a given time and the fact that they do not shed their hair during the winter, makes materials made of their distinctive barbed hair incredibly rare. Currently there are three known suits of ommel bristler armor and six known ommel bristle weapons. The locations of most of these are lost and the only reason they are not assumed destroyed is their incredible durability.
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== Accessing the Room ==
  
[[Category:Fiction]]
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Once you've found the room there are several ways you can access the inner chamber concealing the chest.
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* '''Acid''' - A bottle full of [[Sulphuric acid]] or a Wand of Acid Rain will corrode the walls to rubble. These are fairly common items and a good way for a beginning player to gain access the chests. Just throw the bottle or zap the wand at the wall and after a couple dozen turns it will dissolve. Make sure to have strong acid protection before you walk through the puddle or the acid will melt your feet off! A poor man's version of this is to vomit on the wall. This obviously will not dissolve the wall, but will eventually cause the wall to rust which makes it easier to dig through.
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* '''Teleporation''' - With a scroll (or wand) of teleportation and with [[TeleControl]], you can land right on top of the chest. Pick up the chest, teleport yourself back out, and drop it. Be sure that you try to teleport in the exact middle of the inner chamber and be sure that you have a 'return ticket' (ie; 2 scrolls) to teleport out before you go in!
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* '''Tunneling''' - While very difficult it is not impossible to tunnel right through the meteoric steel walls. Use a [[Mithril]] or stronger pick axe.
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* '''Wand of Door Creation''' - The wand will create a row of doors in the wall. You can then unlock them if you have the key of appropriate shape or you can just kick/explode them open.
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* '''Explosions''' - A powerful enough explosion will destroy the walls outright. Be careful though, as this can damage the contents of the chest inside. Make use of [[backpack full of gun powder|backpacks full of gun powder]], [[trap#landmines|mines]] and [[wands]] of fireballs to get the job done.
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* '''Ethereal''' - Polymorph into a ghost as mentioned above, then wait inside the room until you turn back into a human. A Ring of Polymorph is recommended for this purpose.
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* '''Kicking''' - You can kick the walls to rubble if you have truly insane leg strength.
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== Opening the Chest ==
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Once you get access to the chest, it's now a matter of opening it.
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* '''Lock''' - These chests require special keys that are very hard to get a hold of. If you somehow have the key, use it!
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* '''Kicking''' - It's much easier to kick the chest. Make sure it is set against a wall. If it's inside the inner room still, that will be fine. If you use the scrolls method to get it, make sure you drop it next to a wall. Then kick it into the wall until the lock breaks. You will need very strong legs and tough boots for this. Note that this may shatter fragile items inside, which is all the worse since it usually contains extremely valuable items.
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* '''Change Material''' - You can always change the material into something softer. You will still need to kick it if you don't have the key, but it won't require as much leg strength. An easy way to do this is to get Loraticus angry at you and wield the chest as a weapon. Pray to Loraticus and he will most likely change it into banana flesh. This is much more useful than wasting a scroll of change material.
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* '''Wand of Polymorph''' - Polymorphing the chest will work on the chest itself, revealing its content without altering it.
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* '''Wand of Striking''' - One zap is usually enough to break the lock, at the severe risk of damaging the contents.
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* '''Explosions''' - as above, a powerful enough explosion with obliterate the lock, at the risk of damaging the contents.
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[[Category:Worlds]]
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[[Category:Gloomy Caves]]

Latest revision as of 18:01, 15 March 2016

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


There are usually two Chest Rooms found randomly in the Gloomy Caves. These are large square shaped rooms with two layers. The outer layer is easily accessible, but the inner layer has walls made of meteoric steel and contains a large treasure chest, containing 1 or 2 special items.

ChestRoom1.png
Hmm... how do I get in?

Finding the Room

  • Scrolls - Use a scroll of detect material and detect Mithril, which will reveal the large chest inside the room.
  • Exploration - Sometimes the chest room will be connected to part of the main dungeon level, such as shown in the above picture. Keep walking around until you have explored the entire level map and you might get lucky.
  • Mining - A pickaxe can be used to dig through walls, allowing you to explore parts of the level which aren't normally walkable. Be warned that mining will rapidly make you hungry!
  • Ethereal - Polymorph into a ghost via a Ring of Polymorph or zapping yourself with a Wand of Polymorph and you will be able to 'walk' (float) through walls and see in a 1-square radius around you. This is a much faster way to 'scout' for Chest Rooms.


Accessing the Room

Once you've found the room there are several ways you can access the inner chamber concealing the chest.

  • Acid - A bottle full of Sulphuric acid or a Wand of Acid Rain will corrode the walls to rubble. These are fairly common items and a good way for a beginning player to gain access the chests. Just throw the bottle or zap the wand at the wall and after a couple dozen turns it will dissolve. Make sure to have strong acid protection before you walk through the puddle or the acid will melt your feet off! A poor man's version of this is to vomit on the wall. This obviously will not dissolve the wall, but will eventually cause the wall to rust which makes it easier to dig through.
  • Teleporation - With a scroll (or wand) of teleportation and with TeleControl, you can land right on top of the chest. Pick up the chest, teleport yourself back out, and drop it. Be sure that you try to teleport in the exact middle of the inner chamber and be sure that you have a 'return ticket' (ie; 2 scrolls) to teleport out before you go in!
  • Tunneling - While very difficult it is not impossible to tunnel right through the meteoric steel walls. Use a Mithril or stronger pick axe.
  • Wand of Door Creation - The wand will create a row of doors in the wall. You can then unlock them if you have the key of appropriate shape or you can just kick/explode them open.
  • Explosions - A powerful enough explosion will destroy the walls outright. Be careful though, as this can damage the contents of the chest inside. Make use of backpacks full of gun powder, mines and wands of fireballs to get the job done.
  • Ethereal - Polymorph into a ghost as mentioned above, then wait inside the room until you turn back into a human. A Ring of Polymorph is recommended for this purpose.
  • Kicking - You can kick the walls to rubble if you have truly insane leg strength.


Opening the Chest

Once you get access to the chest, it's now a matter of opening it.

  • Lock - These chests require special keys that are very hard to get a hold of. If you somehow have the key, use it!
  • Kicking - It's much easier to kick the chest. Make sure it is set against a wall. If it's inside the inner room still, that will be fine. If you use the scrolls method to get it, make sure you drop it next to a wall. Then kick it into the wall until the lock breaks. You will need very strong legs and tough boots for this. Note that this may shatter fragile items inside, which is all the worse since it usually contains extremely valuable items.
  • Change Material - You can always change the material into something softer. You will still need to kick it if you don't have the key, but it won't require as much leg strength. An easy way to do this is to get Loraticus angry at you and wield the chest as a weapon. Pray to Loraticus and he will most likely change it into banana flesh. This is much more useful than wasting a scroll of change material.
  • Wand of Polymorph - Polymorphing the chest will work on the chest itself, revealing its content without altering it.
  • Wand of Striking - One zap is usually enough to break the lock, at the severe risk of damaging the contents.
  • Explosions - as above, a powerful enough explosion with obliterate the lock, at the risk of damaging the contents.