Difference between revisions of "Stamina"

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(Created page with "{{spoiler}} '''Stamina''' in IVAN is your player's capacity to perform strenuous actions.<br> Running, fighting and , and using up too much stamina will cause the player to beco...")
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Revision as of 00:40, 30 July 2015

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Stamina in IVAN is your player's capacity to perform strenuous actions.
Running, fighting and , and using up too much stamina will cause the player to become exhausted or even start fainting at random.


The basics of Stamina

Base maximum stamina is your Endurance (END) stat multiplied by 10000.

  • To give some context, a basic action such as trying to attack an enemy consumes 10000 stamina divided by the strength of the limb you're attacking with. So, for example trying to punch a kobold with 10 ASTR would consume 1000 stamina points.

Stamina regenerates at all times so long as it is not at max.

  • It is faster if you are resting, and faster still if you are resting on certain furniture items such as a bed or couch. Despite messages suggesting otherwise, resting on uncomfortable objects such as a boulder or sign do not penalize your regeneration rate.
    • You also get a bonus to stamina regeneration if you are knocked unconscious rather than resting manually.
  • It is slower if you are burdened or hungry. The worse these statuses are, the less stamina you will regenerate.
  • Drinking a bottle of water will restore your stamina and cure exhaustion statuses.

If your stamina drops below 1/4 of your maximum stamina, you will become tired (Exhausted). This is a warning that you will soon start fainting, so you should stop running or doing whatever it is that is making you tired immediately.

  • If your stamina drops below 1/8 of your maximum stamina you will begin Fainting, meaning you will drop to the floor unconscious at random.
  • If at any time your stamina hits zero or below you will drop unconscious on the spot. Common causes of this are being kicked into a wall and hitting your head, or taking a non-lethal blow to the face.

Getting tired

If you allow yourself to become exhausted or fainting you will start to incur penalties:

  • If you are exhausted, your to-hit rate and dodge rate are reduced to 75% of their normal values. If you are fainting they are reduced to half their normal rate.
  • Being exhausted multiplies your danger sense by 1.25, and fainting by 1.5. This means tiring yourself out increases your chances of becoming panicked.