Difference between revisions of "Masochist"

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IsMasochist is a char.dat script tag that designates the character as a masochist. Allied masochist characters can be punished by the player so long as the player is wielding a sadist weapon (belt, whip, [[banana]], banana peel, broken bottle, [[nut]], bodypart). Players can also kick masochist allies with no penalty.
 
IsMasochist is a char.dat script tag that designates the character as a masochist. Allied masochist characters can be punished by the player so long as the player is wielding a sadist weapon (belt, whip, [[banana]], banana peel, broken bottle, [[nut]], bodypart). Players can also kick masochist allies with no penalty.
  
[[Sadist]] allies will occasionally attack masochist allies for fun.
+
[[Sadist]]s will occasionally attack friendly masochists for fun.
  
 
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Revision as of 12:29, 17 September 2014

Coding: This article contains code which is for experienced users only, and may reveal game secrets


IsMasochist is a char.dat script tag that designates the character as a masochist. Allied masochist characters can be punished by the player so long as the player is wielding a sadist weapon (belt, whip, banana, banana peel, broken bottle, nut, bodypart). Players can also kick masochist allies with no penalty.

Sadists will occasionally attack friendly masochists for fun.

      if(Pets == 1)
      {
	if(IsPlayer() && !ivanconfig::GetBeNice()
	   && Pet[0]->IsMasochist() && HasSadistAttackMode()
	   && game::TruthQuestion("Do you want to punish " + Pet[0]->GetObjectPronoun() + "? [y/N]"))
	  return Hit(Pet[0], PetPos[0], Direction, SADIST_HIT);
	else
	  return (Important
		  && (CanMoveOn(MoveToSquare[0])
		      || (IsPlayer()
			  && game::GoThroughWallsCheatIsActive()))
		  && Displace(Pet[0]));
    }

Masochists