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| − | {{Safe}} | + | {{Spoiler}} |
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| − | See [[Character - Old|here]] for older article.
| + | Blink dogs are highly intelligent canines, believed to be creatures of law and order. In this game, however, they are not very smart, friendly, nor even powerful; but if you have some [[bone]]s you can easily tame them, just like [[puppy|puppies]]. |
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| − | You are the player and you will guide your hero/adventurer/character through the [[dungeon]]s of IVAN. You can only have a single hero at a time , but the [[Ghost|bone files]] can provide a kind of a limited interaction with former characters.
| + | {{Monster-pic |
| | + | |img=Blink.gif |
| | + | |name=Blink Dog |
| | + | |type= |
| | + | |astr=8 |
| | + | |lstr=N/A |
| | + | |dex=N/A |
| | + | |agi=25 |
| | + | |end=8 |
| | + | |per=21 |
| | + | |int=10 |
| | + | |wis=5 |
| | + | |cha=10 |
| | + | |size=100 |
| | + | |hp= |
| | + | |equipment= |
| | + | * None. |
| | + | |able= |
| | + | |state= |
| | + | }} |
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| − | Your adventurer has [[Hit Points]], attributes, an [[alignment]] and [[skills]]. He also has a purse (to hold your [[Gold]]) and a backpack (or inventory).
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| − | You always start the game accompained by a [[Pets|pet]] Kenny the [[Puppy]] who is intended to help you, especially in the early stages of the game.
| + | Blink dogs have a unique property of existing simultaneously in the physical world and other planes, which allows them to "blink". This manifests as an ability to [[teleport]] a short distance each time you attack them (whether you hit or not), leading to mildly annoying fights, but sometimes saving your life if the whole pack surrounds you. Also, each time they blink, they have a small chance to call another blink dog, essentially summoning more and more of their kin. |
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| | + | Eating blink dog flesh grants you temporary [[Teleport#TeleControl|TeleControl]], but if you manage to eat at least three corpses in quick succession, you may gain this intrinsic permanently. |
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| − | == Attributes ==
| + | [[Category:Monsters]] |
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| − | You have nine basic attributes, showing your physical or mental capabilities. All attributes can be trained and lost, as well as gained through [[:Category:Ommel fluids|other]] [[Holy banana|means]].
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| − | There are also two attributes unused as of the [[Version History|current version]], Willpower (Wil) and Mana. They are defined in the game files, nonetheless, and the latter one is confirmed to be prepared here for an upcoming magic system.
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| − | {| cellspacing="0" cellpadding="5" border="1"
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| − | | colspan="2" style="background:#ccc"|Name
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| − | | style="background:#ccc"|Effect
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| − | |-
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| − | ! width="50"|AStr
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| − | | width="100"|[[Arm Strength]] || width="350"|Ability to wield heavy [[weapon]]s and do more damage in melee.
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| − | |-
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| − | ! LStr
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| − | | [[Leg Strength]] || Increased kick damage, ability to carry heavy [[items]].
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| − | |-
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| − | ! Dex
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| − | | [[Dexterity]] || Ability to place [[trap]]s, attack fast and block attacks.
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| − | |-
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| − | ! Agi
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| − | | [[Agility]] || Increased movement speed and ability to dodge attacks.
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| − | |-
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| − | ! End
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| − | | [[Endurance]] || Increased hit points and rate at which you heal.
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| − | |-
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| − | ! Per
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| − | | [[Perception]] || Ability to see longer distances away, also affects dodging.
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| − | |-
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| − | ! Int
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| − | | [[Intelligence]] || Ability to cause magical effects and use magical tools.
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| − | |-
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| − | ! Wis
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| − | | [[Wisdom]] || Ability to interact with [[gods]].
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| − | |-
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| − | ! Cha
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| − | | [[Charisma]] || Increased social skills, better prices in shops.
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| − | |-
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| − | ! Size
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| − | | [[Size]] || Affects how hard is it for your enemies to hit you.
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| − | |-
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| − | ! HP
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| − | | [[Hit Points]] || Whenever the HP of one of your body parts falls to 0, that body part is destroyed. You can loose limbs that way, but if a vital body part of yours (your head, torso or groin) is destroyed, you die.
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| − | |-
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| − | | colspan="2"| [[Talent|Talents and Weaknesses]] || How easy/hard is it for you to improve attributes.
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| − | |}
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| − | == Status Effects ==
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| − | During your exploration, your character may get various status effects. Depending on how you got the status, it may be permanent. Permanent states are written in blue below your character sheet, otherwise they are written in white. Not all status effects are shown by default, you may have to use a [[Tools|stethoscope]] to find out all the effects that influence you.
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| − | | |
| − | | |
| − | {| cellspacing="0" cellpadding="5" border="1"
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| − | | style="background:#ccc"|Name
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| − | | style="background:#ccc"|Effect
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| − | | style="background:#ccc"|Can be permanent?
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| − | |-
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| − | | width="140"|Diseases
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| − | | width="355"|There are several [[Diseases|diseases]] in the game, most with specific cures and no status to report the infection.
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[ESP]]
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| − | | width="355"|Ability to detect intelligent creatures around you, even if they are invisible or behind a wall.
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[Haste|Hasted]]
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| − | | width="355"|You are faster.
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[Infravision]]
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| − | | width="355"|Ability to detect warm-blooded creatures around you, even if they are invisible or behind a wall.
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[Invisibility|Invisible]]
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| − | | width="355"|You're invisible. Creatures need to have ESP or Infravision to detect you.
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[Levitation|Levitating]]
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| − | | width="355"|You hover above the ground.
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[Polymorph#PolyControl|PolyControl]]
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| − | | width="355"|Ability to choose which creature you polymorph into.
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[Polymorph]]
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| − | | width="355"|You get polymorphed randomly.
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[Poison|Poisoned]]
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| − | | width="355"|You are poisoned - your HP will slowly decrease.
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| − | | width="30"|No
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| − | |-
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| − | | width="140"|[[Search|Searching]]
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| − | | width="355"|Ability to detect hidden things, such as traps or mines.
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[Slow|Slowed]]
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| − | | width="355"|You are slower
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[Teleport#TeleControl|TeleControl]]
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| − | | width="355"|Ability to choose where you are landing when you teleport.
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[Teleport|Teleportitis]]
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| − | | width="355"|You get teleported randomly.
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[Ethereal]]
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| − | | width="355"|You can pass through solid objects and over water.
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| − | | width="30"|No
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| − | |-
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| − | | width="140"|[[Gass Immunity]]
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| − | | width="355"|You are immune to the effects of various clouds.
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| − | | width="30"|Yes
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| − | |-
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| − | | width="140"|[[Life Saved]]
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| − | | width="355"|You will survive your own death once.
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| − | | width="30"|Yes
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| − | |}
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| − | == Physical States ==
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| − | These are not induced by magic but rather by the way you treat your body. Most of the physical states relates to your [[hunger]], [[encumberance]] and [[stamina]].
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| − | Several other descriptive states can appear in your status line, such as Reading or Resting. They doesn't mean anything more or less than what they say.
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| − | | |
| − | | |
| − | {| cellspacing="0" cellpadding="5" border="1"
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| − | | style="background:#ccc"|Name
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| − | | style="background:#ccc"|Effect
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| − | |-
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| − | | width="140"|Overfed!
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| − | | width="385"|
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| − | |-
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| − | | width="140"|Bloated
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| − | | width="385"|
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| − | |-
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| − | | width="140"|Satiated
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| − | | width="385"|
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| − | |-
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| − | | width="140"|Hungry
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| − | | width="385"|
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| − | |-
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| − | | width="140"|Very Hungry
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| − | | width="385"|
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| − | |-
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| − | | width="140"|Starving!
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| − | | width="385"|
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| − | |-
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| − | | width="140"|Burdened
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| − | | width="385"|
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| − | |-
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| − | | width="140"|Stressed
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| − | | width="385"|
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| − | |-
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| − | | width="140"|Overload!
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| − | | width="385"|
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| − | |-
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| − | | width="140"|Running
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| − | | width="385"|
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| − | |-
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| − | | width="140"|[[Panicked]]
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| − | | width="385"|State during which you are running and can't stop, rest or attack.
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| − | |-
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| − | | width="140"|Exhausted
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| − | | width="385"|
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| − | |-
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| − | | width="140"|Fainting!
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| − | | width="385"|
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| − | |-
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| − | | width="140"|[[Unconscious]]
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| − | | width="385"|
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| − | |-
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| − | |}
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| − | == Alignments ==
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| − | | |
| − | [[Alignment]] in IVAN is a trichotomy:
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| − | | |
| − | * Lawful
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| − | * Neutral
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| − | * Chaotic
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| − | | |
| − | It mostly describes your personality, but also relates to your ability to interact with [[gods]].
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| − | | |
| − | [[Category:Character Attributes]] | |
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
Blink dogs are highly intelligent canines, believed to be creatures of law and order. In this game, however, they are not very smart, friendly, nor even powerful; but if you have some bones you can easily tame them, just like puppies.
| Blink Dog
|
|
|
| Stats
|
Equipment
|
| Arm Strength |
8
|
|
| Leg Strength |
N/A
|
| Dexterity |
N/A
|
| Agility |
25
|
| Endurance |
8
|
| Perception |
21
|
| Intelligence |
10
|
Abilities
|
| Wisdom |
5
|
|
| Charisma |
10
|
| Random Stats |
-
|
Permanent States
|
| Size |
100
|
|
| HP |
|
Blink dogs have a unique property of existing simultaneously in the physical world and other planes, which allows them to "blink". This manifests as an ability to teleport a short distance each time you attack them (whether you hit or not), leading to mildly annoying fights, but sometimes saving your life if the whole pack surrounds you. Also, each time they blink, they have a small chance to call another blink dog, essentially summoning more and more of their kin.
Eating blink dog flesh grants you temporary TeleControl, but if you manage to eat at least three corpses in quick succession, you may gain this intrinsic permanently.