Difference between revisions of "Flail"
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| + | {{Code}} | ||
Config FLAIL; | Config FLAIL; | ||
{ | { | ||
StrengthModifier = 110; | StrengthModifier = 110; | ||
| − | FormModifier = | + | FormModifier = 80; |
DefaultSize = 60; | DefaultSize = 60; | ||
| − | DefaultMainVolume = | + | DefaultMainVolume = 220; |
| − | DefaultSecondaryVolume = | + | DefaultSecondaryVolume = 100; |
BitmapPos = 48, 384; | BitmapPos = 48, 384; | ||
Possibility = 130; | Possibility = 130; | ||
Latest revision as of 02:30, 10 February 2008
Coding: This article contains code which is for experienced users only, and may reveal game secrets
Config FLAIL;
{
StrengthModifier = 110;
FormModifier = 80;
DefaultSize = 60;
DefaultMainVolume = 220;
DefaultSecondaryVolume = 100;
BitmapPos = 48, 384;
Possibility = 130;
WeaponCategory = BLUNT_WEAPONS;
NameSingular = "flail";
MainMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
SecondaryMaterialConfig == FIR_WOOD;
MaterialConfigChances = { 6, 2000, 1000, 100, 25, 25, 5; }
Roundness = 25; /* we count the handle, too */
IsTwoHanded = false;
AttachedGod = CRUENTUS;
WieldedBitmapPos = 160, 384;
EnchantmentPlusChance = 10;
}
Config BROKEN|FLAIL;
{
Possibility = 13;
BitmapPos = 64, 384;
WieldedBitmapPos = 160, 384;
MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
MaterialConfigChances = { 4, 250, 25, 25, 5; }
EnchantmentPlusChance = 20;
}
Ask me for the according wielded -picture. -Ernomouse