Difference between revisions of "Flail"
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m (added code template) |
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+ | {{Code}} | ||
Config FLAIL; | Config FLAIL; | ||
{ | { | ||
StrengthModifier = 110; | StrengthModifier = 110; | ||
− | FormModifier = | + | FormModifier = 80; |
DefaultSize = 60; | DefaultSize = 60; | ||
− | DefaultMainVolume = | + | DefaultMainVolume = 220; |
− | DefaultSecondaryVolume = | + | DefaultSecondaryVolume = 100; |
BitmapPos = 48, 384; | BitmapPos = 48, 384; | ||
Possibility = 130; | Possibility = 130; | ||
Line 30: | Line 31: | ||
} | } | ||
− | Ask me for the | + | Ask me for the according wielded -picture. -Ernomouse |
Latest revision as of 02:30, 10 February 2008
Coding: This article contains code which is for experienced users only, and may reveal game secrets
Config FLAIL; { StrengthModifier = 110; FormModifier = 80; DefaultSize = 60; DefaultMainVolume = 220; DefaultSecondaryVolume = 100; BitmapPos = 48, 384; Possibility = 130; WeaponCategory = BLUNT_WEAPONS; NameSingular = "flail"; MainMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } SecondaryMaterialConfig == FIR_WOOD; MaterialConfigChances = { 6, 2000, 1000, 100, 25, 25, 5; } Roundness = 25; /* we count the handle, too */ IsTwoHanded = false; AttachedGod = CRUENTUS; WieldedBitmapPos = 160, 384; EnchantmentPlusChance = 10; }
Config BROKEN|FLAIL; { Possibility = 13; BitmapPos = 64, 384; WieldedBitmapPos = 160, 384; MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; } MaterialConfigChances = { 4, 250, 25, 25, 5; } EnchantmentPlusChance = 20; }
Ask me for the according wielded -picture. -Ernomouse