Difference between revisions of "Flail"
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| Line 4: | Line 4: | ||
FormModifier = 75; | FormModifier = 75; | ||
DefaultSize = 60; | DefaultSize = 60; | ||
| − | DefaultMainVolume = | + | DefaultMainVolume = 400; |
| − | DefaultSecondaryVolume = | + | DefaultSecondaryVolume = 200; |
BitmapPos = 48, 384; | BitmapPos = 48, 384; | ||
| − | Possibility = | + | Possibility = 130; |
WeaponCategory = BLUNT_WEAPONS; | WeaponCategory = BLUNT_WEAPONS; | ||
NameSingular = "flail"; | NameSingular = "flail"; | ||
| Line 22: | Line 22: | ||
Config BROKEN|FLAIL; | Config BROKEN|FLAIL; | ||
{ | { | ||
| − | Possibility = | + | Possibility = 13; |
BitmapPos = 64, 384; | BitmapPos = 64, 384; | ||
WieldedBitmapPos = 160, 384; | WieldedBitmapPos = 160, 384; | ||
Revision as of 16:57, 31 January 2007
Config FLAIL;
{
StrengthModifier = 110;
FormModifier = 75;
DefaultSize = 60;
DefaultMainVolume = 400;
DefaultSecondaryVolume = 200;
BitmapPos = 48, 384;
Possibility = 130;
WeaponCategory = BLUNT_WEAPONS;
NameSingular = "flail";
MainMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
SecondaryMaterialConfig == FIR_WOOD;
MaterialConfigChances = { 6, 2000, 1000, 100, 25, 25, 5; }
Roundness = 25; /* we count the handle, too */
IsTwoHanded = false;
AttachedGod = CRUENTUS;
WieldedBitmapPos = 160, 384;
EnchantmentPlusChance = 10;
}
Config BROKEN|FLAIL;
{
Possibility = 13;
BitmapPos = 64, 384;
WieldedBitmapPos = 160, 384;
MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
MaterialConfigChances = { 4, 250, 25, 25, 5; }
EnchantmentPlusChance = 20;
}
Ask me for the new wielded -picture. -Ernomouse