The Cathedral of Attnam

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'''Science-talking''' is when you talk to a character and it randomly generates a conversation which eventually improves intelligence and wisdom. The character must be friendly or tame.

If it is missing a symbol, then that stat is still increased, just not a lot. It's organized first by location then by requirements. Format is (how much it increases intelligence) (how much it increases wisdom) Name of character | intelligence requirement for science talk / wisdom requirement for science talk:

Note: Tamed enemies are better for intelligence than wisdom.
Note: The librarian is good for intelligence, and the frogs are good for wisdom (but have high requirements).
Note: The banana growers are good but have a pretty low chance of talking. Kaethos the village elder is awesome. Richel Decos the imperialist has a 15 charisma requirement and improves charisma (barely).

{| cellpadding="5" cellspacing="0" border="1"
! width="75"|Int Gain
! width="75"|Wis Gain
! width="200"|Name
! width="75"|Int Req
! width="75"|Wis Req
|-
| colspan="5" style="background:#ccc"|Tunnels/Caves
|-
| || || Orc || 3 || 3
|-
| || || Mistress || 6 || 3
|-
| || || Apprentice Necromancer || 10 || 5
|-
| + || || Apprentice Dark Mage || 10 || 5
|-
| + || || Dark Frog || 10 || 5
|-
| ++ || # || Greater Dark Frog || 15 || 10
|-
| ++ ||# || Dark Battlemage || 15 || 10
|-
| +++ || ## || Master Necromancer || 20 || 10
|-
| +++ || ## || Giant Dark Frog || 20 || 15
|-
| ++++ || ### || Mystic Dark Frog || 25 || 15
|-
| ++++ || ### || Elder Dark Mage || 35 || 25
|-
| colspan="5" style="background:#ccc"|Attnam
|-
| || || Hunter || 6 || 3
|-
| || # || Farmer || 10 || 10
|-
| || || Light Frog || 5 || 15
|-
| ++++ || ## || Librarian || 20 || 10
|-
| || # || Greater Light Frog || 10 || 20
|-
| + || ## || Giant Light Frog || 15 || 25
|-
| ++ || ### || Mystic Light Frog || 20 || 30
|-
| ++++++ || ###### || Female Dolphin in Season || 50 || 50
|-
| colspan="5" style="background:#ccc"|New Attnam
|-
| + || ## || Banana Grower || 5 || 10
|-
| ++ || *** || Imperialist || 10 || 0/15
|-
| +++ || #### || Village Elder || 10 || 15
|-
| colspan="5" style="background:#ccc"|Friends
|-
| || || Puppy || 3 || 4
|-
| + || ## || Ivan || 3 || 3
|-
| ++ || #### || Angel || 10 || 20
|-
| +++ || ##### || Archangel || 20 || 40
|}

So a general progression would be (some areas overlap):
10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy books and simple scrolls, and sacrifice.
15 wis: Talk to Kaethos, he's awesome.
20 int: Talk to Haathbar, he's super.
20-30 wis: Talk to the light frogs in the cathedral.
20-40 wis: Talk to angels (keep offering items to extremely pleased gods; an offering may spawn an angel. Since even cheap items work, sacrifice everything.)
10-20-25-35 int: Tame and chat with dungeon monsters. Make friends with mages, necromancers, and frogs, especially the mystical dark ones.
40+ wisdom: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard.
50 int / 50 wis : Chat with all the dolphins in the cathedral. I've never done this in a real game, but I just tried it in wizard mode and it boosted my int/wis from 50 to the 80's. Holy ****.

For a general idea of how much of an increase you can expect from a given creature:

2 stars ~ 1/2 point
3 stars ~ 1 point
4 stars ~ 2 points

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