And here's a screenshot showing the gold discrepancy. I blacked out most of the picture to avoid spoilers but you can see the text at the bottom. In the black market, I checked the price of 3 lumps combined: 808. Then I proceed to sell each lump individually for 502 + 360 + 584 = 1446 gold pieces.
I attached screenshots showing the character:
1) picking up a lump of gold weighing 28620g, then
2) picking up another lump of gold weighing 11500g, then
3) opening the inventory to see the 2 lumps of gold weighing a total of 23000g.
I'm using v0.59 and I noticed that the math doesn't add up when comparing the weight of individual vs combined lumps of gold, and also when comparing the price of individual vs combined gold.
Maybe this is already a known issue but I did a quick search and didn't find any post related to this. I did a few experiments and I'm posting the results in case it's useful. For reference, I attached the save file that I used for the weight experiments.
Weight experiment #1
Lump of gold A = 28620g
Lump of gold B = 11500g
Expected weight of A + B = 40120g
Actual weight of A + B (2 lumps of gold) = 23000g (The combined weight is less than A + B. In fact, the combined weight is somehow less than A alone...)
Weight experiment #2 with 2 different lumps of gold
Lump of gold C = 21920g
Lump of gold D = 23500g
Expected weight of C + D = 45420g
Actual weight of C + D (2 lumps of gold) = 47000g (The combined weight is greater than C + D.)
Selling price experiment #1
Sell pile of 3 golden stones for a total of 177 gold:
"What a fine pile of 3 golden stones. I'll pay 177 gold pieces for them."
Sell the same 3 golden stones individually for a total of 531 gold.
"What a fine golden stone. I'll pay 177 gold pieces for it."
"What a fine golden stone. I'll pay 177 gold pieces for it."
"What a fine golden stone. I'll pay 177 gold pieces for it."
Selling price experiment #2
Sell pile of 3 lumps of gold for 775 gold:
"What a fine pile of 3 lumps of gold. I'll pay 775 gold pieces for them."
Sell the same 3 lumps of gold individually for 1656 gold.
"What a fine lump of gold, I'll pay 533 gold pieces for it."
"What a fine lump of gold, I'll pay 586 gold pieces for it."
"What a fine lump of gold, I'll pay 537 gold pieces for it."
I attached a zip of a save that can somewhat reliably crash the game in two different ways:
1) Usually the game crashes with the pop-up message "Undefined liquid configuration #12294"
2) Sometimes the game just crashes without showing any message
To reproduce the crash:
1) Extract the zip
2) Load the save
3) Hold '5' key on the numpad to pass the time without moving
The game usually crashes by move 8300. If the game hasn't crashed by that point, re-extract the zip, reload the save and try again.
The game version is the v0.60 dev build shared by red_kangaroo in the thread "Saved game successfully but can't load save file." on Feb 14, 2025, 5:50 pm.
I'm using Windows 10 Pro.
The level is infested with magical mushrooms that are causing all sorts of chaos, a great breeding ground for unexpected scenarios.
It sounds like the issue was crafting related. If I wanted to avoid triggering this bug, do you know if I should avoid anything specific (like not saving while a crafting action is suspended) or is it too hard to pinpoint a cause (in which case I guess the recommendation is to craft sparingly)?