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Posted by Echolex, Jul 14, 2016 at 2:25 am
fejoa wrote
I've been following this up with the SDL forums, long suspecting that it is a bug in SDL2. There has been some talk about Direct3D renderers misbehaving with window resizing, and it may be that the bug we have is related to this one.

So I did an experiment to see whether selecting a different renderer would help. Sure enough if you set the SDL_RENDER_DRIVER environment variable to opengl then it seems to fix the problem.

Can anyone running Windows verify that IVAN full screen toggles without a crash when the sdl rendering environment variable is set in this way?
Where can I find that variable and how can I change it?
Posted by Echolex, Mar 13, 2016 at 3:56 am
fejoa wrote
May be related, I get a message from windows saying IVAN has crashed when I wake my computer up from sleep mode.

Can confirm this makes windowed mode crash for me
Posted by Echolex, Feb 26, 2016 at 2:47 am
changing .cfg does work great until I try to alt-tab to something else... then the game crashes. but at least I can play it now, thank you warheck
Posted by Echolex, Jan 16, 2016 at 11:21 am
Attempting fullscreen mode causes the game to crash, and it's hard to play windowed because the resolution is so small and apparently can't be changed.. 64-bit Windows 8 Intel HD Graphics card(?)