new build!
(not so?) brief changelog:
* restored window icon.
* it is now possible to fully configure keybindins via .rc file.
* commands can have more than one keybinding, and it is allowed to use Alt and Ctrl in binds.
* restored screenshot feature (it is bindable command now).
* added visual attack indicator, and visual door action indicator.
* winning text records polymorphed form ("killed Petrus ... while polymorphed into mushroom").
* autokicking doors will ask for hostility action confirmation.
* most yes/no queries will show the actual question too, so you don't have to look into log window.
* implemented butchering with meat cleavers (WIP, should depend on cleaver type and such).
* fixed crash with nerf bat (basically, with any inventory item polymorphing).
* nerfed protection from siren songs a little.
* ported a lot of small improvements from vanilla.
* do not show broken items in "Apply" menu -- they are unusable anyway. (this should be revisited when/if we get usable broken items.)
* added two minimap modes -- normal and small. minimap works mostly like "Look", but you have to press "l" to actually look. F1 works too.

* it is possible to set marks on minimap.
* ectoplasm is a liquid now (and skeleton puppies drool ectoplasm).
* magpies, fruit bats and some other monsters with special attacks should not steal from invisible player.
* monswters will go for gear (and food) if they see it, and if they need it.
* two Petrus' wives will help you to slay Attnam if you will directly attack Petrus.

(WIP)
* as we don't have "Hotness", made napalm and lava acidious instead. sorry.
* sell UI in shops will show the selling price for items.
* "Equipment broken!" message replaced with detailed description of what was broken.
* it is now possible to dump only some amount of the liquid from the container.