red_kangaroo wrote
Well, she was intended as the quest leader for Dark Forest, so you would have to come to her... So she shouldn't steal from her while she gives you a quest.

yeah, i thought about that too, and i think she may give some stolen goods back if you accept the quest (and stop stealing). like, "oh, it seems you accidentally dropped this… here, take it, and please be more careful next time."
oops. and in k8IVAN too, because i copied the code. just never looked what exactly this thing does.
red_kangaroo wrote
Random encounters on non-permanent maps would be awesome. Like an ambush set by some bandits, or a hungry bear, etc.
yeah. it should be quite easy to do. create several "template" POIs and spawn them randomly, asking the player if they want to enter. wipe dungeon data on exit instead of keeping it. almost all required code is already there (as i have POIs as Configs, not separate classes).
it may need some new properties like "Min/MaxDangerLevel", maybe "TimePassedBeforeSpawn" and such to control what will spawn and when, but it's easy too.
actually, the hardest part is designing the levels themselves, C++ side is a piece of banana.