red_kangaroo wrote
Maybe make them "acidous" but with fire damage instead of acid damage?
interesting idea! i haven't thought about that. this will require a new property (easy), and some new code (which i don't know where to add yet), but it is definitely better than my current workaround.
red_kangaroo wrote
Sticky notes on items are wonderful!
thanks!
red_kangaroo wrote
Ooooh! This would work great in TX's priestess room, I think. She is non-hostile and has several guards in her room.
yeah. in k8I it is now possible to make interesting team configs. for example, shop guards and the shopkeeper need not to be in the same team anymore. guards could be set as "protective" for the shopkeeper team instead. this way, if you'll attack the shopkeeper, guards will protect him. but if you'll attack the guard, the shopkeeper may actually wait until you kill one of them before joining the party. i will prolly change Merka config to this, it looks more logical for me. i.e. why the shopkeeper should do the work he is paying his guards for? but if some guard is killed, it is prolly "emergency situation", so there is some sense to help them.
red_kangaroo wrote
Anvitas is from CLIVAN.

yeah, i found it later. when i started k8I, i merged everything from CLIVAN, but Anvitas is not used anywhere, and prolly way too strong to spawn by itself, so i've never seen it.

it was… frightening. it also ruined my experiment by slaying all guards in no time.