Yancakes wrote
I'm on your side. I ALSO like the lack of ranged weapons though.
it would be interesting to use IVAN engine for some postapoc RL, though.
and we now have some kind of ranged weapons — we can throw things! this is more than enough, i believe. especially considering that in k8I you can throw armed mine or bear trap. throwing mines at Jenny is fun!
Yancakes wrote
Also, please, NEVER implement unidentified items. It's my least favourite part of any game where it's a mechanic lol
your wish is granted! is was easy wish, tho, because i haet this mechanic with passion too.

the only thing that reminds it in k8I is "Look"ing — if you never ever stepped on a square, and revealed it by some other means, and there is a scroll, the game will not tell you which exactly scroll it is. but it hardly affects anything, because there are almost zero situations when you can Look at the square you never visited. and if you visit it, the scroll automatically became "identified".
and i may remove this mechanic again anyway, it doesn't add much to gameplay.
Yancakes wrote
Anyways I finally got around to playing the newest build, if I leave the UT and return the game crashes. I can enter the UT no problem but as soon as I leave and come back it crashes every time.
yes, it is known bug with saves, sorry. the current build is totally unplayable due to it. i think i fixed the bug, so the next build should be ok. this is one of the bugs you won't catch witn Wine — everything works with Wine, but fails on real windows system. once i'll be sure that it is fixed, i'll upload new build.