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Posted by red_kangaroo, Apr 9, 2020 at 12:42 pm
JoKe wrote
Just as a thought, since we already have a strength minimum for one-handing a weapon, why not a dex minimum for dual wielding? Using something short like a dagger isn't too difficult to make use of in your offhand when compared to a longsword that's bound to get in the way used by someone without the skill required.

TheMasterGear wrote
What I was thinking was giving every weapon a dexterity penalty just like armor, where having bigger weapons has a higher penalty just like heavier armor. This penalty will help a lot, making oversized weapons for dual-wielding a lot worse and will buff hand-to-hand and kicking. You have a good idea too!

That already is in the game.

If you check, larger weapon already have overall lower accuracy ratings than smaller weapons. Adamant dagger will still be rather accurate, but an adamant longsword will be very inaccurate. Dual-wielding smaller weapons is already much more viable than using any larger weapon, until we start to get into superhuman AStr and Dex, and then any real-world analogy falls apart. And two-handed weapons are already stronger than small weapons because they use AStr of both of your hands, pack a bigger punch and are good at blocking.
Posted by red_kangaroo, Apr 8, 2020 at 8:28 am
The spreadsheets are a bit hard to compare, given how each has differently sized columns and different order of entries.
Posted by red_kangaroo, Apr 8, 2020 at 8:21 am
Two-handed weapons are generally big, which also means that they have higher damage and block values compared to one-handed weapons made of similar materials. They don't really need another buff.

But as fejoa said, 2H weapons are already strong when two-handed, but become even better when you have the AStr to dual-wield them.
Posted by red_kangaroo, Apr 7, 2020 at 2:12 pm
capristo wrote
Sadly the save files don't work at all anymore, it crashes immediately when I load the save (presumably it entered the new area, and autosaved there)

Can you still load the backup file? When you try loading the game, it should prompt you to use either the backup or the autosave, maybe the backup will not be corrupted.
Posted by red_kangaroo, Apr 6, 2020 at 3:41 pm
TheMasterGear wrote
An easy bandaid solution, for now, would be to disable hunger gained on the world map.

I don't think that will be necesarry with the smaller/better worldmap fejoa wants to work on.

capristo wrote
I still dream of being able to descend into any square and just have a wilderness level with lots of natural enemies and food.

That's my dream, too. Maybe one day I will figure out how to do that.
Posted by red_kangaroo, Mar 31, 2020 at 1:21 am
Ischaldirh wrote
I propose a new liquid. Coffee. Cures confusion and exhaustion.

+ Will do.

capristo wrote
I kind of hate sirens. Idk if I would call them "overpowered" but the annoyance goes beyond anything else in the game.

I share that sentiment. I do think they are weak/fragile enough not to be a danger unless they surprise you, but they are annoying as hell.

The FC level with several sirens was envisioned as about as annoying as the Enner level. Not directly as damaging, but very dangerous if you don't come prepared and let yourself get into a bad position.

capristo wrote
And again... the confusion effect when eating elf flesh lasts far too long. Possibly permanently if it's compounded similarly to eating floating eyes/blink dogs? Which is character ending since you can never again read a scroll.

I could make it weaker.

Right now, they're like kobolds - just don't eat them. There's always the guaranteed altar to Seges.

BTW, what are your thoughts on nurphe bats?
Posted by red_kangaroo, Mar 31, 2020 at 1:11 am
capristo wrote
Can we get the really nasty guys (aranea spiders, nurphe bats) in a different color? Purple or blue?

I don't like that they look exactly the same as their less harmful brethren. Even for IVAN that's pretty brutal

I can't think of any other monster in the game where the nastier versions aren't visibly different. Maybe golems but since those are completely based on material it at least gives you an idea of which ones to check more closely

They have a different color, bot maybe not different enough. Nurphe bats are pale with purple eyes, maybe I could make them bright purple? And aranea spiders are reddish, so I will make them deeper red.
Posted by red_kangaroo, Mar 24, 2020 at 6:08 am
Artifact weapon using the flail graphics. Actual name would be "the X-headed flail named Vindex".

Starts with 1 head and as it kills, grows more heads (changing its graphics). If you don't kill with it for too long, the extra heads will start to disappear.

When you attack with it, each head rolls its own attack. Thus a 3-headed flail would do 3 attacks with a single bump against a monster.
Posted by red_kangaroo, Mar 23, 2020 at 7:16 am
fejoa wrote
I love the way your IVAN dev work over the years has made you into a great programming guru Holybanana always wanted IVAN to be a vehicle for others to learn C/C++

IVAN definitely got me into programming. I think it's admirable how simple and transparent the code is. You can understand many parts without any knowledge of coding and then delve deeper. And the community is great, too.

I still feel much more confident with Python than with C++, but maybe I'll get there in time.

winsalot wrote
I had some more segfaults today. (I really hope they were not related to my safescumming haha)

In particular, game would often segfault when Mirror Imps would hit me (or maybe I hit them?).

Also, GC7 (the mystic one) was almost unplayable because of segfaults that seemingly would happen out of nowhere.

Nothing should break if you're savescumming by copying your savefiles elsewhere and then back once you die, unless you don't copy all the files.

I'll have a look at the mirror imps. I think there might be a problem when a magic beam other than from a wand hits them.
Posted by red_kangaroo, Mar 23, 2020 at 4:57 am
A few more:

2 Win the game while only ever entering UT and NA.

29) Make a god give you artificial head.

30) Train Kenny enough to take on Elpuri 1 on 1.

31) Be crowned the king of Aslona.

Edit:

Actually, now that I checked, there are currently 11 different victories:

SPOILER ALERT. Click here to see text.
1. Gain freedom as a citizen of Attnam.
2. Become a knight of Attnam.
3. Become the new high priest of Valpurus.
4. Become the viceroy of New Attnam.
5. Free Tweraif from Attnam forevermore.
6. Become the master dark knight.
7. Become the avatar of Chaos.
8. Help rebels win the civil war in Aslona.
9. Help royalists win the civil war in Aslona.
10. Help Attnam conquer Aslona.
11. Become the new king of Aslona


32) Achieve all possible victories.