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Posted by red_kangaroo, Feb 14 at 4:02 am
vasiliy wrote
@red_kangaroo, here it is in `void recipedata::Load(inputfile& SaveFile)`.

Thank you very much!
Posted by red_kangaroo, Feb 13 at 3:58 am
Is there are also an autosave file? You could try loading that one and see if it works better. Autosave should trigger every 100 turns, so not much progress lost.

Second option, there should be a Save folder in your IVAN folder. You could copy it aside and reinstall IVAN, then copy the Save folder back. This way your save is preserved and if something got messed up with IVAN itself, it should work again.

Third, in Options at the very bottom (page 3 or something like that), there should be an experimental option to load old or corrupted save files. If you turn it on and try to load your save file again, maybe it will work.
Posted by red_kangaroo, Feb 12 at 3:11 pm
Heh. Every unique has a few line you will only see if you somehow tame them.
Posted by red_kangaroo, Feb 12 at 6:39 am
vasiliy wrote
this is prolly where we can agree to disagree.

Yeah.

vasiliy wrote
i am sci-fi person, i HAET magic with passion.

See, while I like sci-fi, I definitely 100% prefer fantasy. Though science fantasy is pretty great middle ground.

vasiliy wrote
p.s.: one of the reasons i love IVAN is because there are no stupid spells, "schools of magic", spellbooks, and all that. i know that you aren't going to introduce that… but i want to drive the game even further away from it, if it is possible.
[/quote]

Yeah, this is one aspect of IVAN I hope is preserved. IVAN is one of few games that feel like true swords & sorcery - there's a lot of magic in the world and it will be used against our hero, but never by him (at least directly). Our protagonist is like a barbarian filled with awe when he sees the wonders of the world he can never fully graps. This felling woul dbe lost if we could ever learn to use magic unaided.
Posted by red_kangaroo, Feb 12 at 6:32 am
The intention here was that the imp explodes and then freezes mid explosion, creating a weird statue of crystal.
Posted by red_kangaroo, Feb 12 at 3:45 am
vasiliy wrote
also, just thought about mana more, and i have another idea. why it's a regular stat at all? for me, it belongs to "weapon expirience" stats — the more PC is using magic items, the more "magic weapon" expirience he get, just like with other kinds of weapons. and applying (breaking) wands should slightly decrease it, because that's not how magic wands are meant to be used!

I like the idea of magic skill, but I still think that a stat for natural affinity for magic is good to have - just like you have both Dexterity and weapon skill.
Posted by red_kangaroo, Feb 12 at 3:34 am
Yeah, I will open a PR with this fix.
Posted by red_kangaroo, Feb 11 at 10:00 am
Vampires should be able to drink potions of blood.
Posted by red_kangaroo, Feb 11 at 9:55 am
Oops! Added here: https://github.com/Attnam/ivan/issues/664

If you turn on wizard mode, you can level-teleport. Or if you haven't played much/saved, maybe if you force-close your game and load a quicksave, you will be back before that happened.
Posted by red_kangaroo, Feb 11 at 9:26 am
Is run command gone, or am I completely blind?

Crash when entering UT1 for a second time:

Can't open dungeons/level_4_0.dat for input!

Repeatable: Immediately after starting the game, go down to UT1, up again, and down again. Crash!

Is this supposed to happen with save file names? Also see the player's name in picture 2.