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Posted by red_kangaroo, Mar 22, 2020 at 1:23 pm
Maybe zero or NULL volume got passed to the Forge Item recipe when you escaped from it and that caused a segfault?

Thanks for the report.
Posted by red_kangaroo, Mar 20, 2020 at 4:26 pm
Thank you.
Posted by red_kangaroo, Mar 18, 2020 at 11:35 am
Good to know she's finally useful!
Posted by red_kangaroo, Mar 16, 2020 at 1:55 am
Thanks fejoa!

Announced on r/roguelikes and IVAN Discord, will do RogueBasin later.
Posted by red_kangaroo, Feb 23, 2020 at 2:24 pm
See the screenshot.

I was shopping in the library when suddenly every guard etc. in Attnam started to move around. For a second, I thought I somehow managed to steal by mistake, or otherwise anger the town, but everyone was still peaceful and after a while, they all returned back to their place.
Posted by red_kangaroo, Jan 20, 2020 at 1:04 pm
stoovan wrote
I haven't had a completed run yet through out my entire time playing. Though I hope that doesn't stop me from having my thoughts on what I experienced so far with this beta.

No worries, I also have only a precious few wins in IVAN.

stoovan wrote
First off, I ain't sure if it's just me but the game sure got allot more harder then usual.

That's really just bad luck. Nothing was changed in UT, but sometimes the game just feels as if it's out for blood. Jenny can be pretty dangerous when she lands a crit.

stoovan wrote
Though I haven't gotten that far besides the pyramid, I feel like the new quest is great so far! It adds allot more options to the already good amount of different places to go to. My only problem was when I was trying to find the pyramid after leaving Aslona. I assumed it was outside the island I'm on since I'm given a ship which allows you to go to other islands that you would originally couldn't access (I also found out today that the world map is allot more bigger then I expected). I had two runs where I starved to death trying to find the pyramid. Like I said though, the game is meant to be hard so I can't really say much.

Great!

I would advise to start with the quests in goblin fort or fungal caves. Myrddin even says in his quest speech that pyramid is the most dangerous of the new dungeons.

Yeah, the dungeons unfortunately can sometimes end up rather far from each other. That's also the reason why you get a boat, I couldn't figure out how to nicely pack that all onto a single continent. But when looking for a dungeon, you should generally first (l)ook for it and only get going once you know where to. Otherwise you waste too much nutrition on the worldmap.

stoovan wrote
One thing that I hate though is upon getting at least one leg severed (which for some reason is very easy to happen in later places), I end up getting overloaded even if I don't have that much in my inventory.

Your leg strength gets cut in half when you loose a leg, thus you being suddenly burdened/overloaded. Good boots help prevent loosing a leg, and I always try to have a source of teleportation in my open inventory to get out of trouble immediately should I loose a limb.
Posted by red_kangaroo, Jan 19, 2020 at 6:43 am
I had a pretty intense game.

Everything was normal until about halfway down the fungal caves, when Loricatus gave me an angel and I decided to dive quickly to take advantage of her before she disappears. She destroyed Fusanga and even killed the dark mage on the last level, even though here I was very lucky to be wearing an amulet of life saving, because he got me before she could reach him.

But when I was recuperating, suddenly my brain was constantly on fire and mind worms started to appear everywhere. I had some healing potion from Mellis, so I survived, but with no tin helmet, I had to hightail it out of there.

I went to the goblin fort, and once again mind worms started to appear. It was an utter infestation, and I still didn't have any tin helmet. I ended up retreating to UT, doing the spider quest for a scroll of wishing, and getting a SOCM to get a full tin helmet. Then I finished fungal caves and went down through the goblin fort, killing mind worms left and right. Have a look at the kill list!

Unfortunately, on the last level of GF, I managed to nick prince Artorius with an explosion, making him hostile. No problem, I had a wand of resurrection, so I killed him and revived him friendly once again. Except because he was made hostile, so were both Castle of Aslona and rebel camp (which is a bug I'll fix, they should be OK if you bring the prince in one piece).

I tried to take on Lord Regent, and well...
Posted by red_kangaroo, Jan 10, 2020 at 12:37 pm
I think mutually exclusive quests add replayability and allow balancing. If you could access everything, especially with end-game character, you would completely break balance. Right now, the game is rather tightly balanced, and you can see on CLIVAN what happens when you start adding new areas without restrictions.

You can always play in wizmode without using the special features if you want to do have access to everything at once.
Posted by red_kangaroo, Jan 9, 2020 at 9:57 am
fejoa wrote
No I don't think they stack unfortunately. They should though. I think that would be cool.

That would be pretty cool. I'd suggest cumulative rather than multiplicative (ie. x2 + x2 = x3, not x4) stacking, though, or stacking two "easy" victories will beat getting only one hard victory.
Posted by red_kangaroo, Jan 2, 2020 at 5:08 am
Sorry about the wait, I'm back and here is the test release. I'd like to hear about any bugs or balance issues.

That Travis auto-release thingy is really great!