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Posted by fejoa, May 30, 2017 at 3:16 pm
Serin-Delaunay wrote
They should carry a barrel full of Valdemar on their back and make sound whenever they read anything, but as compensation they can manually copy scrolls. Also they have the masochist flag and attack themselves with a whip if they spend an hour without praying.

We would need:
New barrel item
Blank scrolls
Attack self command
Talking out loud whilst reading subsystem
Posted by fejoa, May 30, 2017 at 5:57 am
red_kangaroo wrote
Hm...

Can someone tell me if this is a suitable approach to fixing the librarian, or would you do it some other way?

game::GetStoryState() == 1
is where the player has dropped off the scroll to Petrus, and has thereby opted to follow the gloomy caves story arc. The game also checks for the existence of Petrus. Changing this causes all sorts of inconsistencies in the dialogues. I suggest we simply implement some more conditions within the case statesments, say:

    case 1:
     if(game::GetPetrus() && game::GetStoryState() == 1)
       ADD_MESSAGE("\"Thou art going to fight Elpuri? Beware! It is a powerful enemy. Other monsters "
                   "are very vulnerable if surrounded by thy party, but not that beast, for it may "
                   "slay a horde of thy friends at once with its horrendous tail attack.\"");
     else if(game::GetXinrochTombStoryState() == 1)
       ADD_MESSAGE("\"Some message about going to the Tomb of Xinroch.\"");
     else
       ADD_MESSAGE("\"Thou shalt remember: Scientia est potentia.\"");

Posted by fejoa, May 21, 2017 at 6:25 pm
capristo wrote
Am I missing something? Do you have to have encountered a creature to be able to polymorph into it with polycontrol?

SPOILER ALERT. Click here to see text.
yep
Posted by fejoa, May 9, 2017 at 2:42 pm
You could consider polymorphing yourself...?
Posted by fejoa, May 9, 2017 at 4:12 am
Throw a backpack at 'im and zap with a wand of fireballs
Posted by fejoa, May 7, 2017 at 11:45 pm
Ischaldirh wrote
Personally, also, I dislike the association between "mutation" and "polymorphing". I mean, I suppose it makes sense in that eating mutant flesh gives you polymorphitis - but the mutants themselves do not polymorph. I think it might be more thematic if the mutations were a little more permanent and subtle, like fucking with attributes (with a tendency towards raising them, but not in every case) or even ADOM-style chaos mutations.

That's those tentacle arms and crab claw head mutations that we so badly need. Next subsystem!!!!
Posted by fejoa, May 7, 2017 at 2:24 am
Serin-Delaunay wrote
Or when standing next to a tame valpurium golem.

There could be a test for team membership?
Posted by fejoa, May 4, 2017 at 8:02 am
chaostrom wrote
What if... Scabies gave you a status effect, where you vomit poison onto enemies randomly as you attack them, without interfering with your attacks.

And without losing nutrition points?
Posted by fejoa, Apr 30, 2017 at 5:15 am
capristo wrote
There's a few dlls missing:

zlib1.dll
libgcc_s_dw2-1.dll
libstdc++-6.dll

Awesome! Thanks for checking cap.

red_kangaroo wrote
Also, sorry for the trees, I totally missed them. :/

It's cool, I patched it up

chaostrom wrote
Like decapitator axes that perform worse than normal but have a high chance to behead enemies

That'd make for a dangerous boss monster. I'd definitely go after that axe down in the Catacombs!
Posted by fejoa, Apr 29, 2017 at 6:15 am
Just merged your awesome work Red. A really valuable contribution, J_Kahvi would be proud that you've so skilfully incorporated so many of his latent artworks from the files. I've added the christmas trees back in and these can be merged. Maybe we need to think about the valpurium battle-axe again.

In the meantime, can someone please download this version of IVAN (rename-to-zip.doc) and tell me if it runs properly, or whether you get a missing .dll error?

The internet at my flat has is a bit unreliable at the moment.
Attached files
rename-to-zip.doc (3.12 MB)