capristo wrote
Ah nice, I bet setting IgnoreDanger to true for skeleton puppies would help them spawn more often too
You could try going into wizmode and press * and print the character danger values. If its danger value is similar to other characters in the catacombs then it will spawn when expected.
When I did this I noticed the danger values for various undead configurations were all over the place, probably the reason those powerful zombies keep appearing...