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Posted by fejoa, Dec 2, 2014 at 3:46 pm
Yeah, my new favourite quote:
slob wrote
And then... Lightbulb!!!

Posted by fejoa, Dec 2, 2014 at 3:38 pm
We could use the levitating ostriches from the game.
Posted by fejoa, Dec 1, 2014 at 3:44 pm
Holy banana! Good spotting Pent. Well, looks like a bug after all. Pretty rare bug though I suppose we can add this to the list. I'd say the second if statement needs an
 && IsPlayer()
somewhere.
Posted by fejoa, Dec 1, 2014 at 1:33 pm
Well, it seems to be a real poser. From the code, you have to have the PolyControl state activated in order to be asked the question.
Posted by fejoa, Nov 29, 2014 at 7:11 pm
Did you drink from any fountains? I can't remember whether this is a source of lycanthropy or not.
Posted by fejoa, Nov 27, 2014 at 12:37 pm
Which reminds me, I need to call my sister in Texas. Happy Thanksgiving!
Posted by fejoa, Nov 27, 2014 at 5:34 am
Maybe the devs didn't see it as such an evil deed, to eat the corpse of a raving capitalist.
Posted by fejoa, Nov 26, 2014 at 6:16 pm
Oddly I've been looking at the problem of how fire damage is dealt in an explosion. Each explosion splits the total damage into a fire damage part and a physical damage part. I have found that fire damage from a big mine is around 93, so physical damage should also be around 93. The big mine puts in the biggest hit, beaten only by a blast from a veteran kamikaze dwarf at 112 physical/fire damage. Not sure how much an applied backpack does, maybe around 74.
I presume any character with fire resistance as an intrinsic, will receive less fire damage.
Posted by fejoa, Nov 19, 2014 at 11:31 am
Hey an ideas thread!

I figured out it is currently not possible to dip a bear-trap in a bottle of poison. Might we add this feature to a next release?
Posted by fejoa, Nov 16, 2014 at 3:39 pm
Another little update

It's not a major one, but I thought I'd scratch around the code a bit to tackle some functional issues. I haven't managed to come up with a good model for a quantity I like to call "thermal energy", but I think more and more it will need to come into play some time soon.

EDIT: there is too much stuff going on, have now introduced burnt colours according to material. See attached for visual clues.