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Posted by fejoa, Dec 2, 2014 at 4:58 pm
Cool, a bug list. Great initiative!

Shop door bugfix suggested here.
This change has been made in master. Can anyone verify that it does what it should?
Posted by fejoa, Dec 2, 2014 at 3:46 pm
Yeah, my new favourite quote:
slob wrote
And then... Lightbulb!!!

Posted by fejoa, Dec 2, 2014 at 3:38 pm
We could use the levitating ostriches from the game.
Posted by fejoa, Dec 1, 2014 at 3:44 pm
Holy banana! Good spotting Pent. Well, looks like a bug after all. Pretty rare bug though I suppose we can add this to the list. I'd say the second if statement needs an
 && IsPlayer()
somewhere.
Posted by fejoa, Dec 1, 2014 at 1:33 pm
Well, it seems to be a real poser. From the code, you have to have the PolyControl state activated in order to be asked the question.
Posted by fejoa, Nov 29, 2014 at 7:11 pm
Did you drink from any fountains? I can't remember whether this is a source of lycanthropy or not.
Posted by fejoa, Nov 27, 2014 at 12:37 pm
Which reminds me, I need to call my sister in Texas. Happy Thanksgiving!
Posted by fejoa, Nov 27, 2014 at 5:34 am
Maybe the devs didn't see it as such an evil deed, to eat the corpse of a raving capitalist.
Posted by fejoa, Nov 26, 2014 at 6:16 pm
Oddly I've been looking at the problem of how fire damage is dealt in an explosion. Each explosion splits the total damage into a fire damage part and a physical damage part. I have found that fire damage from a big mine is around 93, so physical damage should also be around 93. The big mine puts in the biggest hit, beaten only by a blast from a veteran kamikaze dwarf at 112 physical/fire damage. Not sure how much an applied backpack does, maybe around 74.
I presume any character with fire resistance as an intrinsic, will receive less fire damage.
Posted by fejoa, Nov 19, 2014 at 11:31 am
Hey an ideas thread!

I figured out it is currently not possible to dip a bear-trap in a bottle of poison. Might we add this feature to a next release?