adjective =
{5, big, little, small, brittle, enormous;}
creature_noun =
{4, hedgehog, orc, zombie, dolphin;}
adverb =
{5, quickly, slowly, mildly, briskly, painfully;}
verb =
{5, devour, jump over, smash, stomp on, dissolve}
#define ANTITODE_LIQUID (LIQUID_ID + 9)
#define ANTIDOTE_LIQUID (LIQUID_ID + 9)
void character::Slow()
{
doforbodyparts()(this, &bodypart::Slow);
doforequipments()(this, &item::Slow);
BeginTemporaryState(HASTE, 500 + RAND() % 1000);
}
void character::Slow()
{
doforbodyparts()(this, &bodypart::Slow);
doforequipments()(this, &item::Slow);
BeginTemporaryState(SLOW, 500 + RAND() % 1000);
}
?
should be able to verify that this is a bug, when they cast "slow" on the player.