chaostrom wrote
No, we don't want to force people to play chaotic characters for regenerative options. If we change healing potions to not do that, then the only other option is the rare wand. Also, making people rely more on artificial limbs from prayers is also counter-productive to anyone wanting an all-natural limb challenge if the very act of keeping all-natural limbs is harder. The biggest issue here is the stockpiling, which mostly comes down to Mellis being too damn generous. I think we should be looking at him instead of the base mechanics.
Ok, I completely agree with all these counter-arguments.
Ighalli wrote
Healing fluid & troll blood will still regenerate limbs, it's just no a guarantee anymore. If you're at full HP, it's a 1 in 2.5 chance to grow a limb.
Is that for 100ml?
Ighalli wrote
If your HP were lower, they'll be healed first and any healing left over has a chance to fix a limb. In this version, drinking 500 mL while at full HP has a 92% chance to get you a limb, and a full 1 L bottle is >99% likely to grow back a limb. It's just likely that only 100 mL will do nothing for your limb, and it's possible that a full liter of healing liquid will grow back multiple limbs and heal them. I doubt the balance will change much, but now the RNG can screw you over occasionally.
That's an interesting change. I like the way it causes the player to be judicious about when to use healing liquid.