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So, I had an idea.
Normally Xinroch uses a sword and shield; red_kangaroo suggested having him dual wield as in the story. Except since the story is based on the game I had one of them become lost.
I also made a suggestion that for additional length we could have another dungeon.
Well, what if the additional dungeon was in pursuit of Xinroch's final form, and the final form has the other flaming sword? We can make it an artifact to reward players for beating Xinroch once and for all.
You know what this means? Do you?!
It means swimming is a divine ability derived from gods.
As stated above, the player learning to swim is redundant right now. That said, I can see some potential in letting the player swim if we make underwater levels possible, with diving/surfacing acting as descend/ascend stairs.
Well, I tried when my internet was particularly bad.
I can't even log in to skype lol. Just go ahead without me.
I have no idea, I don't make voice calls. What I do know is that my internet tends to slow down late at night. Who's on the final list anyway?
There's a type of animal that likes bones.
Hum, I do think it'd be interesting, but not only does the timezone concern me, Australian internet isn't exactly top notch either. Also, I have no idea how many people we can have.
Sounds appropriate for IVAN.
Implementing Petrus giving a quest at random is something we can have to continue adding dungeons without adding game length, and the random factor also adds to game replayability. Personally though, I would also include ways to trigger flags that would guarantee that you receive a certain quest, so that people wanting to challenge specific dungeons can do that without starting a new game and going through UT every time.
I didn't mean allow access to both GC and ToX, I meant have Petrus give one or the other after you deliver the scroll. Or would that actually be harder to implement?