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Posted by chaostrom, Nov 15, 2009 at 9:08 pm
Well Z, as I've said in the shoutbox, this is just theoretical at this point. I thought it'd be safe to discuss it since we've already been told about it. Once we have a layout we'll have to get authorisation before actually adding it.
Posted by chaostrom, Nov 15, 2009 at 12:04 am
These are just the lists the DEVs made, to be referenced for future additions. Dunno what the obsolete ones are though, there's plenty of stuff there. Kahvi's looking into it.
Posted by chaostrom, Nov 14, 2009 at 8:49 pm
This and that reminded me of this. We were told that the next quest to be implemented was one where you must rescue your child. Some aspects are already in the game, such as the child, and the ability to give rings and amulets to Petrus' wives. Discuss.

To me, it sounds like you steal one of Petrus' wives, start a family life, have sex, have a kid, then something happens, your child is kidnapped and you have to go rescue your kid.
Posted by chaostrom, Nov 14, 2009 at 8:39 pm
Someone ought to code-dive and see if charisma has anything to do with taming. I myself am doubtful.
Posted by chaostrom, Nov 13, 2009 at 10:36 pm
Nope. Turox explosions only trigger on attack, and not when broken. Sometimes I'll just use broken Turox and not fix it if I find it and don't have fire resistance.
Posted by chaostrom, Nov 12, 2009 at 10:04 pm
Unfortunately, there's little point in doing so because currently you need a stupid amount for it not to be utterly useless.
Posted by chaostrom, Nov 12, 2009 at 10:02 pm
I don't see why not. I've been hit with an active adamantine beartrap in UT3.
Posted by chaostrom, Nov 8, 2009 at 6:03 am
You can be sure I'll let you know what's approved.
Posted by chaostrom, Nov 8, 2009 at 6:02 am
Well hell, if opening and closing doors trains dexterity, why not offering?