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Posted by chaostrom, Jan 22, 2011 at 11:12 pm
What makes CVS hard is mostly due to:

1. As mentioned, too much Valdemar and not much of anything else that'll come in handy.
2. Various types of ghosts and zombies of different creatures that can spawn. They, like Valdemar, will occupy most of the spawns simply due to their sheer number of types, and many, reflecting the stats of whatever they were when alive, will be much stronger than your default ghost or zombie.
Posted by chaostrom, Jan 12, 2011 at 10:05 pm
As far as weapons using unnamed skill goes, the alien mod has claws that do just that.

Just for the record
Posted by chaostrom, Jan 8, 2011 at 12:08 am
You're forgetting the time slob survived acid down the hatch.
Posted by chaostrom, Jan 7, 2011 at 12:09 am
Yup. When you die, you lose all status effects. Your body is restored to a "default" state.
Posted by chaostrom, Jan 4, 2011 at 8:12 pm
I don't know about the resolution, but you don't need a numpad. I too use a laptop and I manage the diagonals with Home, Pg Up, Pg Dn and End.
Posted by chaostrom, Jan 1, 2011 at 11:39 pm
chaostrom wrote
<mortsoahc> Planplan 1468 today "Or eat it before an explosion make it explode ^^"
<mortsoahc> Sophia 1150 today "Lactose Intollerant, sorry."
<mortsoahc> lawl
<mortsoahc> milk explodes!
*** Shererax has quit ("shit")
<mortsoahc> that's right
<mortsoahc> next time I meet Sherarax I'mma blow her up with milk
<Bored> XD
<Somagu> I thought you said blow up her milk
<mortsoahc> LOL!
<Somagu> I was like, whooaa cowboy
Posted by chaostrom, Dec 24, 2010 at 12:19 am
Since the game tracks stats for each limb, I believe the attacks would be based on the weapon arm.
Posted by chaostrom, Dec 23, 2010 at 6:50 am
I've had trouble even with a magical whistle.
Posted by chaostrom, Dec 22, 2010 at 11:13 pm
I've always had trouble getting Vlad to follow me.
Posted by chaostrom, Dec 20, 2010 at 12:49 am