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Posted by chaostrom, Apr 22, 2014 at 12:11 am
Why do you think we had all those issues with permissions? We can't do anything without approval from the original developers. Otherwise development would have resumed already.
Posted by chaostrom, Apr 22, 2014 at 12:09 am
It is as you see it. A banana that has been broken.
Posted by chaostrom, Apr 21, 2014 at 1:08 am
Pent, you are now, in my books, member of the year. For now. Though with the amount of activity this forum gets, it probably won't be topped.
Posted by chaostrom, Apr 20, 2014 at 2:26 am
Maybe if you were Rondol...
Posted by chaostrom, Apr 19, 2014 at 2:24 am
Huh, so it's not human flesh in particular, it's cannibalism.
Posted by chaostrom, Apr 16, 2014 at 11:31 pm
Well, I won't pretend to know how to read code, but good job fixing it!
Posted by chaostrom, Apr 15, 2014 at 11:36 pm
It crashes that level because the earthquake works by taking chunks of stone wall and throwing them about. There is no wall that can be used as such in GC6, hence the apocalyptic result.
Posted by chaostrom, Apr 15, 2014 at 11:34 pm
red_kangaroo wrote
Every monster (player included) has a defined but unused Mana attribute. I suppose it was planned to be used in a magic system? Is it used in any variant?

Magic was planned, yes. Hell, it was supposed to be in the next version. Unfortunately, development is "deader" than this forum.
Posted by chaostrom, Apr 4, 2014 at 1:20 am
Keep in mind that your threat level is dynamic. So yes, it will drop. Yes, it will go back up when you equip them again.
Posted by chaostrom, Mar 26, 2014 at 1:16 am
True. How many games can boast flying limbs as a main appeal?