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Posted by chaostrom, Feb 20, 2008 at 10:18 pm
I wouldn't risk a holy banana. Go with oil lamps, crystals or flaming swords.
Posted by chaostrom, Feb 19, 2008 at 10:53 pm
Not when Danny's the one who killed said previous character, it isn't
Posted by chaostrom, Feb 19, 2008 at 9:41 pm
Oh, named enemies will leave bones, I assure you that. A favourite story of mine involves Slob setting some traps for Danny, who just flew over them with a belt of levitation from a previous character and beheaded him in one go. A classic
Posted by chaostrom, Feb 18, 2008 at 6:56 pm
Hey, nice

Posted by chaostrom, Feb 15, 2008 at 2:45 am
I'm making this a general ideas thread. But to start, here's two I thought of.

1. Zombie corpses should turn into a pile of bones in less time they take to rot away completely. In other words, instead of taking all that time to rot away, they should turn into a pile of bones in less time. I hate having to kill zombie torsos over and over.

2. Following on from the previous idea, wands of necromancy should work on piles of bones.

3. A weapon that makes the enemy stagger backwards! Or maybe a shield.
Posted by chaostrom, Feb 15, 2008 at 12:16 am
The thunder hammers seem different in the CVS.
Posted by chaostrom, Feb 15, 2008 at 12:11 am
Atomic wrote
Oh. My. God.

Apple, you have just managed to find something in IVAN that the community never did find, even though the last release was more than three years ago.

I lift a bottle of ommel urine to you, Apple. Congratulations.

I second that motion. I just tested it. F'ing brilliant discovery
Posted by chaostrom, Feb 15, 2008 at 12:06 am
Enchanting the whip of thievery will not increase the steal rate, but the same doesn't apply to chameleon whips. Watch out for that.
Posted by chaostrom, Feb 15, 2008 at 12:05 am
Caveman Challenge

Can only use rocks, bones and sticks.
Posted by chaostrom, Feb 15, 2008 at 12:04 am
In that case, the polearm you threw must've hit her, thus giving you skill with polearms.