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Posted by chaostrom, Oct 16, 2017 at 10:35 pm
This seems worthwhile. Sticky'd.
Posted by chaostrom, Oct 12, 2017 at 10:53 pm
Chiko wrote
I have some question about bones... I've died so many times I'm starting to find the ghosts and corpses of more than one hero wannabe in the same dungeon floor. So here are the questions:

1-Do all heroes leave a bones file when they die or is it just random?

2-If a bone file is loaded, does it get deleted later when the hero that got it dies?

3-If question 2 is yes and the current hero dies outside of a dungeon then all the stuff is gone, amirite?

Also, it seems not everything is saved in a bones files. I found Miller, which died in a magic mushroom infestation but the floor was missing the tons of hostile magic mushroom and corpses. Maybe the monsters were too high lvl for the underwater tunnel so they got deleted to avoid unfairness?

1. Bones files are not guaranteed.

2. Is answered just two posts above yours.

3. Bones files are not generated outside dungeons, so yes, it's all gone.

4. That sounds like there was some data corruption, that shouldn't happen.
Posted by chaostrom, Oct 11, 2017 at 8:45 pm
I just linked that in the post above yours Izzy. Which is itself a link, but it's there.
Posted by chaostrom, Oct 11, 2017 at 1:49 am
One way to find out. Is the basic script course by the original devs in C++?
Posted by chaostrom, Sep 29, 2017 at 12:55 am
So far as I know oxygen and breathing isn't even part of the code, but swimming is. There's no need to go around in a circle like that when you can simply give the PC some way of swimming.
Posted by chaostrom, Sep 27, 2017 at 11:09 pm
... Does magic mushroom gas grant vampirism?
Posted by chaostrom, Sep 27, 2017 at 12:24 am
My point is not that levitation is better in fights, just that negligible stat boosts are not going to let these new items compete. Which is why I keep going over "utility". Rather than minimal strength boost, how about a damage multiplier? Instead of minor DEX/AGI, how about a crit multiplier? If the belt of carrying increases your weight limit without increasing leg strength surely such things are possible?
Posted by chaostrom, Sep 26, 2017 at 3:32 am
I wasn't just talking about enchanting, but also equipment choice. Why wear and enchant a belt that needs +2 enchantments for any additional benefit when belts are amongst the least important pieces of armour? Let's break it down into a simple list.

1. Stat boosting gloves and boots are already the go-to-choice because there are no better alternatives for hands and feet.
2. Loss of any limb means instant loss of half those stats. Obviously they take priority over belts (see points 3 & 4).
3. Enchantments boost AV as well.
4. Disregarding additional attributes, belts are the least important piece of armour. The bulk of AV for your groin will come from torso armour and cloak.
5. The fact that you can only enchant reliably up to 5, yet these only increase stats for 2 means that, unless they're swimming in enchant scrolls, they'll often leave the belts at +4 or +6 for a minor +2/3 to stats, hardly a game changer.
6. They'll be inferior to the same number of enchants on equivalent gloves/boots for the same number of enchantments.

I get where you're going with this, and in fact I am all for having a greater variety of equipment choices, but given these points why would you pick one of these when you can have levitation?
Posted by chaostrom, Sep 26, 2017 at 1:11 am
As far as the +1 stat per 2 enchantment goes, considering you can only reliably enchant up to 5 means people will naturally pick the gloves and boots every time, especially since there are no better alternatives for hands and feet at present. So far as special belts are concerned, I believe them being utility-only was intentional and is probably the better way to add more belts. Much like carrying increases your carrying limit without increasing leg strength, there are ways to implement various effects without directly increasing stats.
Posted by chaostrom, Sep 9, 2017 at 12:27 am
Isn't that redundant though?