That is true Slob, but you forgot to mention that breaking locks against walls increases the chance of the items inside breaking, especially bottles, as Batman? found out the hard way. Kicking the chest around (NOT against a wall) has a chance to break the lock with less of a chance of item breakage. Throwing a chest around does nothing.
Okay, remember that bit about different armours protecting against different things? Don't think it's true.
*Log snippet*
18:58 <+J_Kahvi> I've been devising an improved weapon and armor system for some time, but I'm not sure if it's available on the net at the moment
18:58 <+J_Kahvi> it introduces three different damage types (point, cut, blunt) and different armors perform differently depending on the damage type
18:59 <+J_Kahvi> for example, chain mail does not protect much from blunt damage, because it's too flexible