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Posted by chaostrom, Sep 27, 2009 at 11:12 pm
Holybanana never got around to coding the prize, did he.
Posted by chaostrom, Sep 26, 2009 at 8:44 pm
HAHAHAHAHA

Holy shit, a use for mushroom invasions in Attnam. I'm recommending you a title.
Posted by chaostrom, Sep 26, 2009 at 7:33 am
We know it's a joke concept 4zb4, that's why it was possible that it was a feature in-game. It's not though.
Posted by chaostrom, Sep 26, 2009 at 12:24 am
Well, I just tested it. I ran around with nothing but an amulet of ESP and a tin helm in my inventory. When I found an enemy that could equip helms and was smart enough to be detected by ESP, I dropped the helm next to it and let it equip the tin helm. I could still see it.

So the answer is no.
Posted by chaostrom, Sep 24, 2009 at 6:46 am
Posted by chaostrom, Sep 22, 2009 at 10:19 pm
Hmm, it could be that equipment have a primary action to which the "accuracy" applies, attacking for weapons and blocking for shields.
Posted by chaostrom, Sep 22, 2009 at 2:59 am
Cerumen wrote
Didn't it work like that for shields at least? I think that would apply for other weapons too.
Ehh, I'm not sure that's relevent here. Shields are made for blocking, that's what they do.
Posted by chaostrom, Sep 20, 2009 at 10:35 pm
I seem to recall that accuracy depends on a number of stats. It takes weapon accuracy and your dexterity. On the other end, size and agility factor into whether you hit the enemy or not. Of course, enemy dexterity also comes into play if they block. I'm wondering if weapon accuracy applies to blocking as well, and if weapon skills contribute anything.
Posted by chaostrom, Sep 20, 2009 at 10:30 pm
Alright, Kahvi has seemingly disappeared, so Erno and I are organising to take over development. Anyone interested?