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Posted by capristo, Jan 2, 2018 at 2:03 pm
red_kangaroo wrote
They can be triggered more than once, because they are not exploding but just releasing gas when stepped on. However, they will be discovered when triggered, so you won't randomly trigger them again and again. They also have a high chance of breaking whenever triggered and can be disarmed by picking them up or kicking them from adjacent square.

What do you mean by "they will be discovered"? I didn't see anything visible on the spot where the trap was.

I think it was in GC - maybe they are visible in TX but with the coloration of the floor in GC they're difficult to see? That was one thing I noticed with my skeleton puppies, they're easy to see in the catacombs but nearly invisible in TX.
Posted by capristo, Jan 1, 2018 at 3:54 pm
I definitely don't like that the gas traps seem to go off more than once. Shouldn't triggering it once make the trap disappear? Or at least make it visible to the player so that they know not to go over that same spot again
Posted by capristo, Jan 1, 2018 at 12:25 pm
Luck of the Amish?
Posted by capristo, Jan 1, 2018 at 12:29 am
Just found an amulet of phasing in the first underground TX level. For some reason decided it would be a good idea to visit the veteran kamikaze dwarf on the island? No idea what my plan was but I forgot they would blow themselves up before you’re right next to them
Posted by capristo, Dec 31, 2017 at 12:32 pm
Just learned that some creatures (e.g. spiders) are too small to trigger land mines
Posted by capristo, Dec 25, 2017 at 10:06 am
But surely he had a weapon, even if it wasn’t special? Just curious

Anyways I like moving the effects to the weapon! I just prefer sticking with the original look if possible (with exceptions of course e.g. green valpurium)
Posted by capristo, Dec 25, 2017 at 10:03 am
I’ve only been hit by one and it didn’t seem to do much damage. I don’t recall what armor I had. I’ll try to pay attention next time
Posted by capristo, Dec 24, 2017 at 10:11 pm
What was xinroch’s weapon before the addition of TX? I think we should stick with the same material for the handle to respect the original devs
Posted by capristo, Dec 23, 2017 at 11:03 pm
chaostrom wrote
I'm no coder, the examples I gave are mere modifications of existing functions. If there's a better way to implement the idea, I'm fine with that. The main thing here is the general idea, not the specifics of my suggestion.

Which is why I said in general I like the idea
Posted by capristo, Dec 22, 2017 at 2:56 pm
Of course on my first go around I get a Bones file and get mauled by the same meteoric steel golem that killed the previous character