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Posted by capristo, Jan 26, 2013 at 4:06 am
Not oft-used feature, but we now have syntax highlighting in code blocks.

/**
 * Attnam Party function
 */
function attnam_party( $people ) {
    for( $i = 0; $i < count($people); $i++ ) {
        echo $people[$i]['name'] . " is here to party\n";
    }
}
Posted by capristo, Jan 23, 2013 at 11:38 am
Haha, fair enough! Yes at least it's quick
Posted by capristo, Jan 23, 2013 at 11:13 am
Nice job finding the bug xavi2, it seems like it might be an imperfect fix though, i.e. if more teams or dungeons are added you will have to manually update this number instead of grabbing it from somewhere else.
Posted by capristo, Jan 16, 2013 at 10:51 am
Mobile site improvements including viewing topics
Posted by capristo, Jan 15, 2013 at 8:03 pm
Shoutbox history is fixed, and you can also post and watch the shoutbox update live from the history page
Posted by capristo, Jan 15, 2013 at 1:09 am
Eagle V wrote
The code
[url=https://dl.dropbox.com/u/46669022/Pride/cap0000.png]0[/url]
Shows the link instead of a clickable 0.

Example:
0
as opposed to:
1
(same code)

I guess it has something to do with the character '0' being seen as actual null value?

Fixed. There was an if statement that was inaccurately reading "false" because the 0 was being treated as the number 0 and not the string '0'
Posted by capristo, Jan 15, 2013 at 12:34 am
Search works again, although it is a little slow and I want to play with it to make it faster. Let me know if you find any bugs

This includes the "view new posts / topics" on the forum index for a quick way to see what's been updated, or "view posts by user".
Posted by capristo, Jan 14, 2013 at 11:48 pm
Hmm. I'm still suspicious about my original question then, because I searched and searched and never found a necromancer that was resurrecting all those zombies.
Posted by capristo, Jan 14, 2013 at 4:16 pm
I was announcing some things in the "bugs" thread which wasn't really an appropriate place

So, attachments in posts should work AND attachments in private messages
Posted by capristo, Jan 14, 2013 at 12:50 pm
4zb4 wrote
I vaguely remember something to do with the skulls... hmm...
Well, you can sell them or use them for golem material. Or offer them to the god of your choice.

Always remember to decapitate and remove the head from a necromancer if there's other necromancers around!
...not that you've much choice in the matter.

Does a zombie necromancer have necromancer abilities? Maybe that's what happened then - it wasn't the skull, it was just a zombie necromancer that I killed without noticing.